Statistical profileOffline
OTCHO
154.245.214.209:28015 checked 5d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,335 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on OTCHO
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, and #624 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of OTCHO
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of OTCHO
What the server publishes and what was recorded
| Address | 154.245.214.209:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 10:53 UTC |
| Hostname | – |
| First seen | 22 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 67 on average | 79 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 15 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 53 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 0 / 100 |
| [红牛五倍]10.28日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 9 / 200 |
| [红果十倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 9 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does OTCHO wipe, and how often?
The rhythm of OTCHO's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 25 days 22 hours ago.
Server record
How reliable is OTCHO, and is it online now?
Last seen 5 days 17 hours ago, OTCHO is offline in this release. A total of 16 of 144 hours were up over 6 full days, which is 11% of the time. The first sighting of it by Rust Census was on 22 October 2026.
What location has been recorded for OTCHO?
No region is published by OTCHO. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 154.245.214.209:28015 is its address.
Which Rust version is OTCHO running?
This release lists OTCHO on Rust network protocol 2634 and build 167781, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for OTCHO?
OTCHO is offline at present; its last recording was 5 days 17 hours ago. Averaged across seven days, the count is 0 players.
What position does OTCHO hold in the server rankings?
The rank for OTCHO is #15,335 on seven-day player hours, in the top 69% of ranked servers. The server stands at #624 among quad servers.
Lists and tags
Where does OTCHO appear among the Rust Census lists and filters?
Included in these Rust Census lists is OTCHO: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Which meanings do the tags on OTCHO carry?
Read by the game's server browser, OTCHO publishes these tags: gmsoftcore (Game mode): This is softcore, which runs on an easier ruleset; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): The limit is 4 players per team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Build 167781 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for OTCHO?
A procedural map runs on OTCHO, generated by the game.
How is OTCHO configured, and what rules does it keep?
The name of OTCHO carries no gather rate. For groups (quad), the maximum is 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join OTCHO?
Enter client.connect 154.245.214.209:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4
Game
gmsoftcore | Game mode This is softcore, which runs on an easier ruleset. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts4 | Group limit The limit is 4 players per team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.