Statistical profileOffline
OTCHO
154.243.71.231:28015 checked 15h ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,411
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,411 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on OTCHO
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of OTCHO
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of OTCHO
What the server publishes and what was recorded
| Address | 154.243.71.231:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 10:53 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 69 on average | 28 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 60 on average | 55 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 37 on average | 28 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 12 on average | 17 / 100 |
| [红牛五倍]10.27日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 0 / 200 |
| [红果十倍]10.28日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 0 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for OTCHO: what is it?
Too few wipes of OTCHO are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 15 hours.
About the server
What does the record show for the uptime and current status of OTCHO?
Last seen 15 hours ago, OTCHO is offline in this release. 12 of 24 hours on over the last 1 full day gives an uptime of 50%. First recorded by Rust Census on 26 October 2026.
Which location does OTCHO run from?
A region is not published by OTCHO. Rust Census does not look up where the machine stands; it shows where a server says it is. At 154.243.71.231:28015 it is addressed.
Which Rust version is OTCHO running?
Rust network protocol 2635 and build 168909 on Linux is the version OTCHO runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on OTCHO?
At this release OTCHO is offline, having last been seen 15 hours ago. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is OTCHO placed?
The rank for OTCHO is #15,411 on seven-day player hours, in the top 69% of ranked servers. Within quad servers this release ranks it #625.
Lists and tags
On Rust Census, which lists and filters carry OTCHO?
These Rust Census lists include OTCHO: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
The tags on OTCHO: what do they indicate?
gmsoftcore (Game mode): Softcore is the mode, with its easier ruleset; mp50 (Max players): 50 slots are available; ts4 (Group limit): No team may hold more than 4; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code are the tags OTCHO publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for OTCHO?
OTCHO runs a procedural map, which the game generates.
How is OTCHO configured, and what rules does it keep?
No gather rate is given in the name of OTCHO. For groups (quad), the maximum is 4 players. softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join OTCHO?
Enter client.connect 154.243.71.231:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4
Game
gmsoftcore | Game mode Softcore is the mode, with its easier ruleset. |
|---|---|
mp50 | Max players 50 slots are available. |
ts4 | Group limit No team may hold more than 4. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.