Statistical profileOffline
OTCHO
154.243.65.58:28015 checked 1d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,351
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,351 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on OTCHO
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of OTCHO
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of OTCHO
What the server publishes and what was recorded
| Address | 154.243.65.58:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 10:53 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 67 on average | 36 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 48 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 34 on average | 22 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 3 / 100 |
| [红牛五倍]10.28日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 10 / 200 |
| [红果十倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 10 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on OTCHO?
The rhythm of OTCHO's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 25 days 18 hours ago.
About the server
Is OTCHO up, and how well has it held up?
Last seen 29 hours ago, OTCHO is offline in this release. 1 of 24 hours on over the last 1 full day gives an uptime of 4%. The first sighting of it by Rust Census was on 27 October 2026.
Which location does OTCHO run from?
No region is published by OTCHO. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 154.243.65.58:28015 it is addressed.
Which Rust version is OTCHO running?
The version in use on OTCHO is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on OTCHO?
OTCHO is offline at present; its last recording was 29 hours ago. Averaged across seven days, the count is 0 players.
How does OTCHO compare with other servers in the rankings?
For seven-day player hours, OTCHO is ranked #15,351, placing it in the top 69% of all ranked servers. The server stands at #624 among quad servers.
Tag details
Which Rust Census filters and lists cover OTCHO?
These Rust Census lists include OTCHO: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
The tags on OTCHO: what do they indicate?
gmsoftcore (Game mode): An easier ruleset applies: softcore; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code are the tags OTCHO publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for OTCHO?
OTCHO runs a procedural map, which the game generates.
What settings and rules have been listed for OTCHO?
No gather rate is recorded for OTCHO in its name. 4 players is the cap for a group (quad). softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Fighting other players and raiding are allowed. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to OTCHO?
Enter client.connect 154.243.65.58:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4
Game
gmsoftcore | Game mode An easier ruleset applies: softcore. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts4 | Group limit Team size is capped at 4. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.