Statistical profileOffline
OTCHO
154.243.104.193:28015 checked 7d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,437
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,437 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on OTCHO
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of OTCHO
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of OTCHO
What the server publishes and what was recorded
| Address | 154.243.104.193:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 10:53 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 67 on average | 41 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 35 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 34 on average | 24 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 3 / 100 |
| [红牛五倍]10.28日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 10 / 200 |
| [红果十倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 10 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for OTCHO: what is it?
Too few wipes of OTCHO are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 25 days 18 hours.
Server details
What does the record show for the uptime and current status of OTCHO?
Last seen 7 days 14 hours ago, OTCHO is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 20 October 2026.
What location has been recorded for OTCHO?
No region is published by OTCHO. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 154.243.104.193:28015 is its address.
On which Rust version does OTCHO operate?
Rust network protocol 2634 and build 167781 on Linux is the version OTCHO runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does OTCHO carry?
OTCHO is offline at present; its last recording was 7 days 14 hours ago.
In the rankings of Rust servers, where is OTCHO placed?
For seven-day player hours, OTCHO is ranked #15,437, placing it in the top 69% of all ranked servers. The server stands at #626 among quad servers.
Tags, lists
On Rust Census, which lists and filters carry OTCHO?
These Rust Census lists include OTCHO: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Which meanings do the tags on OTCHO carry?
These are the tags OTCHO publishes for the game's server browser to read: gmsoftcore (Game mode): An easier ruleset applies: softcore; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for OTCHO?
A procedural map runs on OTCHO, generated by the game.
How is OTCHO configured, and what rules does it keep?
No gather rate is given in the name of OTCHO. A limit of 4 players applies to groups (quad). It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join OTCHO?
Enter client.connect 154.243.104.193:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4
Game
gmsoftcore | Game mode An easier ruleset applies: softcore. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts4 | Group limit Team size is capped at 4. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.