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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 74,886 players on 11,806 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Local Dev

153.92.111.151:28015 checked 5d ago

moddedoxide
Release date
Next release
In five minutes (12:25 UTC)
Source
Live server queries
Server address
153.92.111.151:28015
First recorded
20 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 350

0% full

7-day average

1

peak 1

Rank

#6,686

top 30%

Last wipe

8d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 0% of its 350 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #6,686 of all ranked servers, the top 30%, on player hours over the last seven days.
  • Its current map went up 8d ago.

2. Players

Figure 1: Players on Rust Local Dev

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 18:26 UTC8d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Rust Local Dev

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Local Dev

What the server publishes and what was recorded

Address153.92.111.151:28015
Region–
Max players350
Group limit6 max
Wipe schedule–
Last wipe20 Oct 2026, 07:38 UTC
Hostname–
First seen20 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 77 on average35 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 57 on average64 / 260
红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average3 / 200
Rustico 3groups of 5 · 8 on average11 / 100
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0 / 200
Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average0 / 50

10. Quick answers

From the figures on this page.

Wipe records

When does Rust Local Dev wipe, and how often?

The rhythm of Rust Local Dev's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 8 days 13 hours ago.

How is wipe day run on Rust Local Dev?

The average busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked.

Server record

Is Rust Local Dev up, and how well has it held up?

Last seen 5 days 8 hours ago, Rust Local Dev is offline in this release. Of the 168 hours in the last 7 full days, it was up 37 of them, or 22%. First recorded by Rust Census on 20 October 2026.

In which location is Rust Local Dev based?

No region is published by Rust Local Dev. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 153.92.111.151:28015 is its address.

What version of Rust has been recorded on Rust Local Dev?

Rust network protocol 2635 and build 168909 on Windows is the version Rust Local Dev runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for Rust Local Dev?

Rust Local Dev is offline at present; its last recording was 5 days 8 hours ago. This release records a seven-day average of 1 players and a peak of 1.

In the rankings of Rust servers, where is Rust Local Dev placed?

For seven-day player hours, Rust Local Dev is ranked #6,686, placing it in the top 30% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Rust Local Dev?

The Rust Census lists that Rust Local Dev fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on Rust Local Dev: what do they indicate?

Read by the game's server browser, Rust Local Dev publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp350 (Max players): Slots: 350; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on Rust Local Dev?

The game generates the procedural map on Rust Local Dev.

How is Rust Local Dev configured, and what rules does it keep?

The name of Rust Local Dev carries no gather rate. 6 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join Rust Local Dev?

Enter client.connect 153.92.111.151:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp350,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp350Max players Slots: 350.
ts6Group limit Team size is capped at 6.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.