Statistical profileOffline
Rust Local Dev
153.92.111.151:28015 checked 5d ago
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1. Main points
Players now
1/ 350
0% full
7-day average
1
peak 1
Rank
#6,686
top 30%
Last wipe
8d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 0% of its 350 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #6,686 of all ranked servers, the top 30%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on Rust Local Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 18:26 UTC8d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Local Dev
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Local Dev
What the server publishes and what was recorded
| Address | 153.92.111.151:28015 |
|---|---|
| Region | – |
| Max players | 350 |
| Group limit | 6 max |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 07:38 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 | EU · groups of 5 · weekly · 77 on average | 35 / 250 |
| SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 57 on average | 64 / 260 |
| 红果十倍/10.26号新开/爆枪/新人入门 | EA · groups of 6 · weekly · 10 on average | 3 / 200 |
| Rustico 3 | groups of 5 · 8 on average | 11 / 100 |
| РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 | EU · groups of 5 · weekly · 1 on average | 0 / 200 |
| Bustabar NA PvP - No Wipe - Raid Protection | NA · groups of 5 · 1 on average | 0 / 50 |
10. Quick answers
From the figures on this page.
Wipe records
When does Rust Local Dev wipe, and how often?
The rhythm of Rust Local Dev's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 8 days 13 hours ago.
How is wipe day run on Rust Local Dev?
The average busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked.
Server record
Is Rust Local Dev up, and how well has it held up?
Last seen 5 days 8 hours ago, Rust Local Dev is offline in this release. Of the 168 hours in the last 7 full days, it was up 37 of them, or 22%. First recorded by Rust Census on 20 October 2026.
In which location is Rust Local Dev based?
No region is published by Rust Local Dev. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 153.92.111.151:28015 is its address.
What version of Rust has been recorded on Rust Local Dev?
Rust network protocol 2635 and build 168909 on Windows is the version Rust Local Dev runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for Rust Local Dev?
Rust Local Dev is offline at present; its last recording was 5 days 8 hours ago. This release records a seven-day average of 1 players and a peak of 1.
In the rankings of Rust servers, where is Rust Local Dev placed?
For seven-day player hours, Rust Local Dev is ranked #6,686, placing it in the top 30% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Rust Local Dev?
The Rust Census lists that Rust Local Dev fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Rust Local Dev: what do they indicate?
Read by the game's server browser, Rust Local Dev publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp350 (Max players): Slots: 350; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Rust Local Dev?
The game generates the procedural map on Rust Local Dev.
How is Rust Local Dev configured, and what rules does it keep?
The name of Rust Local Dev carries no gather rate. 6 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join Rust Local Dev?
Enter client.connect 153.92.111.151:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp350,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp350 | Max players Slots: 350. |
ts6 | Group limit Team size is capped at 6. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.