Statistical profileOffline
Oclium Dev Server
153.66.31.180:28015 checked 13d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,140
top 70%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,140 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on Oclium Dev Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Oclium Dev Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Oclium Dev Server
What the server publishes and what was recorded
| Address | 153.66.31.180:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 22:28 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 531 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 430 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 274 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 58 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 359 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 393 / 350 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Oclium Dev Server: what is it?
The rhythm of Oclium Dev Server's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 21 days 16 hours have passed since this world was made.
About the server
What does the record show for the uptime and current status of Oclium Dev Server?
Oclium Dev Server is offline at the time of this release; it was last seen 13 days 8 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 16 October 2026.
In which location is Oclium Dev Server based?
A region is not published by Oclium Dev Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 153.66.31.180:28015 is its address.
What version of Rust has been recorded on Oclium Dev Server?
The version in use on Oclium Dev Server is Rust network protocol 2634 and build 167058 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on Oclium Dev Server?
The last count for Oclium Dev Server was 13 days 8 hours ago; it is offline at present.
In the rankings of Rust servers, where is Oclium Dev Server placed?
The rank for Oclium Dev Server is #15,140 on seven-day player hours, in the top 70% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Oclium Dev Server?
Included in these Rust Census lists is Oclium Dev Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Oclium Dev Server carry?
Read by the game's server browser, Oclium Dev Server publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Oclium Dev Server?
A procedural map runs on Oclium Dev Server, generated by the game.
On Oclium Dev Server, what rules and settings are in force?
No gather rate is given in the name of Oclium Dev Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server does not run VAC, Valve's anti-cheat.
How to join
What steps are needed to join Oclium Dev Server?
Enter client.connect 153.66.31.180:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167058 | Build Game build: 167058. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.