Statistical profileOffline
Test
153.170.109.3:28020 checked 18h ago
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1. Main points
Players now
0/ ?
7-day average
1
peak 1
Rank
#9,641
top 43%
Last wipe
32d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #9,641 of all ranked servers, the top 43%, on player hours over the last seven days.
- Its current map went up 32d ago.
2. Players
Figure 1: Players on Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:41 UTC14d ago | – | – | running | 1 |
| Tue 13 Oct, 08:29 UTC15d ago | 0 | – | 1.1 days | 0 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 1 | halved by day 5 | 11.6 days | 1 |
| Wed 30 Sep, 14:34 UTC28d ago | 1 | – | 1.1 days | 1 |
| Sun 27 Sep, 07:41 UTC32d ago | 1 | held half | 3.3 days | 1 |
| Thu 24 Sep, 12:12 UTC34d ago | 1 | – | 2.8 days | 1 |
| Wed 23 Sep, 03:50 UTC36d ago | 1 | – | 1.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Test
Table 2: The world
As the server publishes it
| Map | CraggyIsland |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Test
What the server publishes and what was recorded
| Address | 153.170.109.3:28020 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Sep 2026, 07:41 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 531 on average | 271 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 223 / 225 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 17 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 280 on average | 22 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 25 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 92 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does Test wipe, and how often?
Wipes on Test fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 32 days ago.
What should you expect on wipe day at Test?
An average of 1 players attended at peak across recent wipes. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 5.
Server record
How reliable is Test, and is it online now?
Test is offline at the time of this release; it was last seen 18 hours ago. A total of 6 of 168 hours were up over 7 full days, which is 4% of the time. The first sighting of it by Rust Census was on 18 September 2026.
What location has been recorded for Test?
A region is not published by Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 153.170.109.3:28020 it is addressed.
On which Rust version does Test operate?
Rust network protocol 2635 and build 169498 on Windows is the version Test runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Test carry?
At this release Test is offline, having last been seen 18 hours ago. Averaged over seven days: 1 players, with a peak of 1. Over the past 48 hours the highest average fell at 12:00 UTC: 1 players.
How does Test compare with other servers in the rankings?
The rank for Test is #9,641 on seven-day player hours, in the top 43% of ranked servers.
Lists and tags
Where does Test appear among the Rust Census lists and filters?
These Rust Census lists include Test: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Test: what do they indicate?
These are the tags Test publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs169498 (Build): The server runs game build 169498; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
On Test, what rules and settings are in force?
No gather rate is recorded for Test in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join Test?
Enter client.connect 153.170.109.3:28020 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,gmrust,cs169498,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp0 | Max players 0 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs169498 | Build The server runs game build 169498. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.