Statistical profileOnline
Test Z
152.89.199.149:35000 checked 9m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#15,241
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #15,241 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on Test Z
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
5.3 days
between real wipes
Wipe-day peak
54
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:14 UTC20d ago | 107 | – | running | 0 |
| Fri 2 Oct, 09:12 UTC25d ago | 0 | – | 5.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Test Z
3500 · seed 5395053
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 5395053 |
8. Server characteristics
Table 3: Characteristics of Test Z
What the server publishes and what was recorded
| Address | 152.89.199.149:35000 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 09:12 UTC |
| Hostname | main.x4c.ru |
| First seen | 14 Sep 2026 |
9. Operator
Hostnamex4c.ru
The only server publishing a x4c.ru hostname.
10. About this server
In its own words: the description the server publishes, unedited.
Ванильный сервер без модификаций, идеально подходит для новичков Геймплей такой, как его задумали разработчики игры — Эффективный серверный античит и модерация нечестных игроков — Бесплатная рулетка на сайте каждые 4 часа — Включена поддержка приложения RUST+ — Администрация следит за сервером без вмешательства в игровой процесс — Переработчик в рыбацкой деревне, на сфере, карго и нефтяных вышках
11. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 536 on average | 410 / 350 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 206 / 225 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 318 on average | 24 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 317 on average | 21 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 276 on average | 126 / 225 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 42 / 100 |
12. Quick answers
From the figures on this page.
Wipe records
When does Test Z wipe, and how often?
With too few wipes of Test Z on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 25 days 22 hours have passed since this world was made.
What should you expect on wipe day at Test Z?
Recent wipes drew an average peak of 54 players. On the latest wipe, 13 hours passed before the crowd peaked.
About the server
Is Test Z up, and how well has it held up?
Test Z is online at the time of this release. About 3 days 23 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 14 September 2026.
How well does Test Z perform?
The figures for the last 48 hours give an average of 115 server fps and a minimum of 93. The world carried up to 71,492 entities, including buildings, deployables and all else. Memory use reached 2,606 MB at its peak. Players feel low fps and a rising entity count as lag.
Which location does Test Z run from?
No region is given by Test Z. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 152.89.199.149:35000 it is addressed.
Which Rust version is Test Z running?
This release lists Test Z on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does Test Z carry?
At counting time Test Z recorded 0 players across 100 slots. Averaged over seven days: 0 players, with a peak of 1.
How does Test Z compare with other servers in the rankings?
The rank for Test Z is #15,241 on seven-day player hours, in the top 69% of ranked servers.
Tag details
Which Rust Census filters and lists cover Test Z?
The Rust Census lists that Test Z fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Who is listed as the operator of Test Z?
No other server we track uses the x4c.ru hostname that Test Z publishes.
The tags on Test Z: what do they indicate?
These are the tags Test Z publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for Test Z?
Size 3,500 and seed 5395053: that is the procedural map on Test Z, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for Test Z?
No gather rate is recorded for Test Z in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Test Z?
Enter client.connect 152.89.199.149:35000 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://x4c.ru.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
