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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Oclium Dev Server

152.37.196.217:28015 checked 1h ago

Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
152.37.196.217:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,426

top 69%

Last wipe

20d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • It ranks #15,426 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 20d ago.

2. Players

Figure 1: Players on Oclium Dev Server

Players now and over time, UTC

AveragePeak
0123419:0004:0014:0023:0007:0016:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

9.5 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 7 OctWed 23 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 22:28 UTC20d ago 0 – running 0
Wed 23 Sep, 03:00 UTC35d ago 0 – 14.8 days 0
Fri 18 Sep, 23:16 UTC39d ago 0 – 4.2 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Oclium Dev Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Oclium Dev Server

What the server publishes and what was recorded

Address152.37.196.217:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 22:28 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average636 / 675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485 / 525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average59 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average36 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average138 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average255 / 300

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Oclium Dev Server?

Wipes on Oclium Dev Server fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 20 days 19 hours.

What should you expect on wipe day at Oclium Dev Server?

Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

How reliable is Oclium Dev Server, and is it online now?

At the latest check, Oclium Dev Server was online. 166 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.

What location has been recorded for Oclium Dev Server?

No region is given by Oclium Dev Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 152.37.196.217:28015 it is addressed.

What version of Rust has been recorded on Oclium Dev Server?

Rust network protocol 2635 and build 168909 on Linux is the version Oclium Dev Server runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for Oclium Dev Server?

The present count is 0 players on Oclium Dev Server, out of 10 slots. Averaged across seven days, the count is 0 players.

What position does Oclium Dev Server hold in the server rankings?

The rank for Oclium Dev Server is #15,426 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Where does Oclium Dev Server appear among the Rust Census lists and filters?

The Rust Census lists that Oclium Dev Server fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Oclium Dev Server: what do they indicate?

Read by the game's server browser, Oclium Dev Server publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

What map is listed for Oclium Dev Server?

A procedural map runs on Oclium Dev Server, generated by the game.

What settings and rules have been listed for Oclium Dev Server?

No gather rate is given in the name of Oclium Dev Server. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat is inactive: VAC, Valve's system, is off.

How to join

What is the way to join Oclium Dev Server?

Enter client.connect 152.37.196.217:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanillaGame mode The mode is vanilla survival.
mp10Max players Slots: 10.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.