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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 55,436 players on 11,682 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

staging

151.80.25.50:28013 checked 8m ago

Release date
Next release
In five minutes (10:11 UTC)
Source
Live server queries
Server address
151.80.25.50:28013
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 150

0% full

7-day average

0

peak –

Rank

#15,399

top 69%

Last wipe

33d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 150 slots.
  • It ranks #15,399 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 33d ago.

2. Players

Figure 1: Players on staging

Players now and over time, UTC

AveragePeak
0123411:0018:0002:0009:0001:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

00.511.5211:0018:0002:0009:0001:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 10:41 UTC33d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of staging

4500 · seed 59991

Map of staging

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed59991
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of staging

What the server publishes and what was recorded

Address151.80.25.50:28013
Region–
Max players150
Group limit8, the default
Wipe schedule–
Last wipe24 Sep 2026, 12:52 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average530 / 575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average358 / 400
Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average36 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average44 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average152 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average79 / 100

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for staging: what is it?

Too few wipes of staging are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 33 days 21 hours have passed since this world was made.

How is wipe day run on staging?

Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

About the server

Is staging up, and how well has it held up?

This release records staging as online. The uptime it reports puts the last restart at about 1 hours ago. A total of 160 of 168 hours were up over 7 full days, which is 95% of the time. The first sighting of it by Rust Census was on 13 September 2026.

How well does staging perform?

Average server fps over the last 48 hours was 1, with a low of 1. The world carried up to 119,000 entities, including buildings, deployables and all else. Memory use reached 1,659 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

Which location does staging run from?

No region is published by staging. Rust Census does not look up where the machine stands; it shows where a server says it is. At 151.80.25.50:28013 it is addressed.

What version of Rust has been recorded on staging?

The version in use on staging is Rust network protocol 2635 and build 169488 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does staging carry?

At counting time staging recorded 0 players across 150 slots. This release gives a seven-day average of 0 players.

What position does staging hold in the server rankings?

For seven-day player hours, staging is ranked #15,399, placing it in the top 69% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry staging?

The Rust Census lists that staging fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on staging?

These are the tags staging publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs169488 (Build): The server runs game build 169488; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for staging?

Size 4,500 and seed 59991: that is the procedural map on staging, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On staging, what rules and settings are in force?

No gather rate is given in the name of staging. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join staging?

Enter client.connect 151.80.25.50:28013 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp150,ptrak,$r?,v2635,gmrust,cs169488,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp150Max players 150 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs169488Build The server runs game build 169488.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.