Statistical profileOffline
Rust PvE - Test
151.59.150.11:28015 checked 11h ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak 1
Rank
#9,063
top 41%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,063 of all ranked servers, the top 41%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on Rust PvE - Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Rust PvE - Test
What the server publishes and what was recorded
| Address | 151.59.150.11:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 5 max |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 10:44 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 | EU · groups of 5 · weekly · 77 on average | 13 / 250 |
| SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 | EU · groups of 5 · 57 on average | 38 / 150 |
| 红果十倍/10.26号新开/爆枪/新人入门 | EA · groups of 6 · weekly · 10 on average | 0 / 200 |
| Rustico 3 | groups of 5 · 8 on average | 11 / 100 |
| РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 | EU · groups of 5 · weekly · 1 on average | 0 / 200 |
| Bustabar NA PvP - No Wipe - Raid Protection | NA · groups of 5 · 1 on average | 1 / 50 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Rust PvE - Test: what is it?
With too few wipes of Rust PvE - Test on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 3 days 12 hours.
Server details
What does the record show for the uptime and current status of Rust PvE - Test?
Rust PvE - Test is offline at the time of this release; it was last seen 11 hours ago. The uptime it reports puts the last restart at about 9 hours ago. It was first seen by Rust Census on 27 October 2026.
What does the performance record of Rust PvE - Test show?
The figures for the last 48 hours give an average of 202 server fps and a minimum of 115. The world carried up to 66,738 entities, including buildings, deployables and all else. Up to 1,960 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Rust PvE - Test?
No region is published by Rust PvE - Test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 151.59.150.11:28015 it is addressed.
What version of Rust has been recorded on Rust PvE - Test?
This release lists Rust PvE - Test on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on Rust PvE - Test?
The last count for Rust PvE - Test was 11 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 1 players.
What position does Rust PvE - Test hold in the server rankings?
The rank for Rust PvE - Test is #9,063 on seven-day player hours, in the top 41% of ranked servers.
Lists and tags
Where does Rust PvE - Test appear among the Rust Census lists and filters?
Included in these Rust Census lists is Rust PvE - Test: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on Rust PvE - Test?
These are the tags Rust PvE - Test publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): 5 slots are available; ts5 (Group limit): Team size is capped at 5; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Rust PvE - Test?
Size 3,500 and seed 1337: that is the procedural map on Rust PvE - Test, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Rust PvE - Test configured, and what rules does it keep?
The name of Rust PvE - Test carries no gather rate. No group exceeds 5 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join Rust PvE - Test?
Enter client.connect 151.59.150.11:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts5,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp5 | Max players 5 slots are available. |
ts5 | Group limit Team size is capped at 5. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.