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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 81,308 players on 11,837 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

MyLocalTest

150.228.63.234:28015 checked 28d ago

Release date
Next release
In five minutes (11:52 UTC)
Source
Live server queries
Server address
150.228.63.234:28015
First recorded
29 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak –

Rank

#16,557

top 70%

Last wipe

28d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • It ranks #16,557 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 28d ago.

2. Players

Figure 1: Players on MyLocalTest

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

0.9 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctWed 30 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 11:41 UTC28d ago 0 – running 1
Wed 30 Sep, 09:00 UTC29d ago 1 – 1.1 days 1
Tue 29 Sep, 18:20 UTC29d ago 1 – 0.6 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of MyLocalTest

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of MyLocalTest

What the server publishes and what was recorded

Address150.228.63.234:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 11:41 UTC
Hostname–
First seen29 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average562 / 625
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average429 / 450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average166 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average53 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average194 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average329 / 225

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for MyLocalTest: what is it?

Wipes on MyLocalTest fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 28 days 2 hours ago.

What should you expect on wipe day at MyLocalTest?

Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

How reliable is MyLocalTest, and is it online now?

Last seen 28 days 2 hours ago, MyLocalTest is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 29 September 2026.

In which location is MyLocalTest based?

No region is published by MyLocalTest. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 150.228.63.234:28015 it is addressed.

Which Rust version is MyLocalTest running?

Rust network protocol 2634 and build 166235 on Windows is the version MyLocalTest runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does MyLocalTest carry?

The last count for MyLocalTest was 28 days 2 hours ago; it is offline at present.

In the rankings of Rust servers, where is MyLocalTest placed?

For seven-day player hours, MyLocalTest is ranked #16,557, placing it in the top 70% of all ranked servers.

Tags, lists

Where does MyLocalTest appear among the Rust Census lists and filters?

These Rust Census lists include MyLocalTest: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on MyLocalTest: what do they indicate?

These are the tags MyLocalTest publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166235 (Build): Build 166235 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for MyLocalTest?

A procedural map runs on MyLocalTest, generated by the game.

What settings and rules have been listed for MyLocalTest?

The name of MyLocalTest carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join MyLocalTest?

You can open the console in Rust with F1 and enter client.connect 150.228.63.234:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs166235,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp1Max players Slots: 1.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs166235Build Build 166235 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.