Statistical profileOffline
DMA Testing Local
150.228.151.62:28015 checked 3d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#10,649
top 48%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #10,649 of all ranked servers, the top 48%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on DMA Testing Local
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of DMA Testing Local
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of DMA Testing Local
What the server publishes and what was recorded
| Address | 150.228.151.62:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 10:04 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 270 on average | 138 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 255 / 300 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does DMA Testing Local wipe, and how often?
With too few wipes of DMA Testing Local on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 5 days 9 hours ago.
Server record
Is DMA Testing Local up, and how well has it held up?
The latest count records DMA Testing Local as offline, last seen 3 days 16 hours ago. 0 of 48 hours on across the last 2 full days gives an uptime of 0%. First recorded by Rust Census on 25 October 2026.
Which location does DMA Testing Local run from?
No region is given by DMA Testing Local. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 150.228.151.62:28015 it is addressed.
On which Rust version does DMA Testing Local operate?
This release lists DMA Testing Local on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on DMA Testing Local?
The last count for DMA Testing Local was 3 days 16 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 1.
How does DMA Testing Local compare with other servers in the rankings?
The rank for DMA Testing Local is #10,649 on seven-day player hours, in the top 48% of ranked servers.
Lists and tags
Where does DMA Testing Local appear among the Rust Census lists and filters?
The Rust Census lists that DMA Testing Local fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The tags on DMA Testing Local: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags DMA Testing Local publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on DMA Testing Local?
DMA Testing Local runs a procedural map, which the game generates.
What settings and rules have been listed for DMA Testing Local?
The name of DMA Testing Local carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.
How to join
What steps are needed to join DMA Testing Local?
Enter client.connect 150.228.151.62:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.