Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 70,199 players on 11,764 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Development Server

150.228.15.172:28015 checked 2d ago

Release date
Next release
In five minutes (00:15 UTC)
Source
Live server queries
Server address
150.228.15.172:28015
First recorded
26 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

1

peak 1

Rank

#9,124

top 41%

Last wipe

3d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #9,124 of all ranked servers, the top 41%, on player hours over the last seven days.
  • Its current map went up 3d ago.

2. Players

Figure 1: Players on Development Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Development Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Development Server

What the server publishes and what was recorded

Address150.228.15.172:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 19:22 UTC
Hostname–
First seen26 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average139 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average173 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average528 / 675
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average31 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average613 / 775
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average498 / 625

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Development Server?

The rhythm of Development Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 3 days 3 hours have passed since this world was made.

Server record

Is Development Server up, and how well has it held up?

The latest count records Development Server as offline, last seen 2 days 23 hours ago. 1 of 48 hours on across the last 2 full days gives an uptime of 2%. It was first seen by Rust Census on 26 October 2026.

Which location does Development Server run from?

No region is published by Development Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 150.228.15.172:28015 it is addressed.

What version of Rust has been recorded on Development Server?

This release lists Development Server on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does Development Server carry?

The last count for Development Server was 2 days 23 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 1.

How does Development Server compare with other servers in the rankings?

For seven-day player hours, Development Server is ranked #9,124, placing it in the top 41% of all ranked servers.

Tag details

Where does Development Server appear among the Rust Census lists and filters?

The Rust Census lists that Development Server fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Development Server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code are the tags Development Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for Development Server?

Development Server runs a procedural map, which the game generates.

How is Development Server configured, and what rules does it keep?

No gather rate is recorded for Development Server in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to Development Server?

Enter client.connect 150.228.15.172:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players The server holds 50 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.