Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 75,694 players on 11,824 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

DadCore Test

150.221.228.170:28015 checked 11m ago

quad moddedcarbonsoftcore
Release date
Next release
In five minutes (14:00 UTC)
Source
Live server queries
Server address
150.221.228.170:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak –

Rank

#15,335

top 69%

Last wipe

8d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 5 slots.
  • It ranks #15,335 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 8d ago.

2. Players

Figure 1: Players on DadCore Test

Players now and over time, UTC

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep22 Oct25 Oct29 Oct

Top 69% of all ranked servers, and #618 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 12:45 UTC8d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of DadCore Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of DadCore Test

What the server publishes and what was recorded

Address150.221.228.170:28015
Region–
Max players5
Group limitquad
Wipe schedule–
Last wipe21 Oct 2026, 12:45 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average2 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average3 / 233
[EA] Softcore 1quad · monthly · 66 on average140 / 350
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average42 / 300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average25 / 150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average2 / 100

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for DadCore Test: what is it?

The rhythm of DadCore Test's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 8 days 1 hours have passed since this world was made.

What should you expect on wipe day at DadCore Test?

The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server record

What does the record show for the uptime and current status of DadCore Test?

This release records DadCore Test as online. Of the 168 hours in the last 7 full days, it was up 151 of them, or 90%. The first sighting of it by Rust Census was on 13 September 2026.

Which location does DadCore Test run from?

No region is given by DadCore Test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 150.221.228.170:28015 it is addressed.

On which Rust version does DadCore Test operate?

Rust network protocol 2635 and build 168752 on Linux is the version DadCore Test runs. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for DadCore Test?

The present count is 0 players on DadCore Test, out of 5 slots. The seven-day average for this server is 0 players.

What position does DadCore Test hold in the server rankings?

For seven-day player hours, DadCore Test is ranked #15,335, placing it in the top 69% of all ranked servers. The server stands at #618 among quad servers.

Lists and tags

Which Rust Census filters and lists cover DadCore Test?

The Rust Census lists that DadCore Test fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.

Which meanings do the tags on DadCore Test carry?

These are the tags DadCore Test publishes for the game's server browser to read: gmsoftcore (Game mode): This is softcore, which runs on an easier ruleset; mp5 (Max players): 5 slots are available; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168752 (Build): The server runs game build 168752; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for DadCore Test?

The game generates the procedural map on DadCore Test.

How is DadCore Test configured, and what rules does it keep?

No gather rate is given in the name of DadCore Test. For groups (quad), the maximum is 4 players. softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to DadCore Test?

Enter client.connect 150.221.228.170:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,gmsoftcore,cs168752,ts4,^z,^y

Game

gmsoftcoreGame mode This is softcore, which runs on an easier ruleset.
mp5Max players 5 slots are available.
ts4Group limit The limit is 4 players per team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168752Build The server runs game build 168752.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.