Statistical profileOffline
A Shockbyte x Discord Production Rust Server
15.235.23.56:25603 checked 15h ago
Connect to this server
1. Main points
Players now
0/ 125
0% full
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 125 slots.
- It ranks #15,290 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on A Shockbyte x Discord Production Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 01:32 UTC24d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte x Discord Production Rust Server
What the server publishes and what was recorded
| Address | 15.235.23.56:25603 |
|---|---|
| Region | – |
| Max players | 125 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Oct 2026, 01:32 UTC |
| Hostname | – |
| First seen | 20 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 499 on average | 139 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 173 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 528 / 675 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 31 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 613 / 775 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 498 / 625 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does A Shockbyte x Discord Production Rust Server wipe, and how often?
Too few wipes of A Shockbyte x Discord Production Rust Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 24 days 21 hours have passed since this world was made.
What should you expect on wipe day at A Shockbyte x Discord Production Rust Server?
Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server details
Is A Shockbyte x Discord Production Rust Server up, and how well has it held up?
The latest count records A Shockbyte x Discord Production Rust Server as offline, last seen 15 hours ago. By its own reported uptime, it restarted about 5 hours ago. Of the 168 hours in the last 7 full days, it was up 6 of them, or 4%. The first sighting of it by Rust Census was on 20 September 2026.
How well does A Shockbyte x Discord Production Rust Server perform?
The figures for the last 48 hours give an average of 236 server fps and a minimum of 202. Buildings, deployables and everything else in the world took the entity count to 8,042. Up to 1,894 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for A Shockbyte x Discord Production Rust Server?
No region is given by A Shockbyte x Discord Production Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 15.235.23.56:25603 is its address.
On which Rust version does A Shockbyte x Discord Production Rust Server operate?
Rust network protocol 2635 and build 168909 on Linux is the version A Shockbyte x Discord Production Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for A Shockbyte x Discord Production Rust Server?
At this release A Shockbyte x Discord Production Rust Server is offline, having last been seen 15 hours ago. The seven-day average for this server is 0 players.
What position does A Shockbyte x Discord Production Rust Server hold in the server rankings?
For seven-day player hours, A Shockbyte x Discord Production Rust Server is ranked #15,290, placing it in the top 69% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry A Shockbyte x Discord Production Rust Server?
These Rust Census lists include A Shockbyte x Discord Production Rust Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on A Shockbyte x Discord Production Rust Server: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp125 (Max players): 125 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on A Shockbyte x Discord Production Rust Server?
The procedural map on A Shockbyte x Discord Production Rust Server is generated by the game, measures 1,500 and carries seed 50000. The same size and seed produce the same map; RustMaps shows it from this page.
On A Shockbyte x Discord Production Rust Server, what rules and settings are in force?
No gather rate is given in the name of A Shockbyte x Discord Production Rust Server. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to A Shockbyte x Discord Production Rust Server?
Enter client.connect 15.235.23.56:25603 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp125 | Max players 125 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.