Statistical profileOnline
Mirsh's Private Server
15.235.23.40:27961 checked 6m ago
Connect to this server
1. Main points
Players now
0/ 2
0% full
7-day average
0
peak 1
Rank
#6,275
top 28%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 2 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #6,275 of all ranked servers, the top 28%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on Mirsh's Private Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 03:24 UTC16d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Mirsh's Private Server
What the server publishes and what was recorded
| Address | 15.235.23.40:27961 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 03:58 UTC |
| Hostname | – |
| First seen | 10 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 486 on average | 48 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 78 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 254 / 300 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 12 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 320 / 375 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 267 / 300 |
10. Quick answers
From the figures on this page.
Wipe records
When does Mirsh's Private Server wipe, and how often?
The rhythm of Mirsh's Private Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 16 days 22 hours.
On Mirsh's Private Server, what happens on wipe day?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
About the server
How reliable is Mirsh's Private Server, and is it online now?
Mirsh's Private Server is online at the time of this release. The uptime it reports puts the last restart at about 42 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 10 October 2026.
How well does Mirsh's Private Server perform?
The figures for the last 48 hours give an average of 239 server fps and a minimum of 200. The world carried up to 9,081 entities, including buildings, deployables and all else. Up to 2,378 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is Mirsh's Private Server based?
No region is published by Mirsh's Private Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 15.235.23.40:27961 it is addressed.
On which Rust version does Mirsh's Private Server operate?
Rust network protocol 2635 and build 168909 on Linux is the version Mirsh's Private Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Mirsh's Private Server carry?
At counting time Mirsh's Private Server recorded 0 players across 2 slots. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 1 players.
How does Mirsh's Private Server compare with other servers in the rankings?
For seven-day player hours, Mirsh's Private Server is ranked #6,275, placing it in the top 28% of all ranked servers.
Tag details
Where does Mirsh's Private Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is Mirsh's Private Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Mirsh's Private Server carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags Mirsh's Private Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for Mirsh's Private Server?
The procedural map on Mirsh's Private Server is generated by the game, measures 1,500 and carries seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Mirsh's Private Server configured, and what rules does it keep?
No gather rate is recorded for Mirsh's Private Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join Mirsh's Private Server?
Enter client.connect 15.235.23.40:27961 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players The server holds 2 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.