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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 46,970 players on 11,673 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Mirsh's Private Server

15.235.23.40:27961 checked 6m ago

Release date
Next release
In five minutes (02:50 UTC)
Source
Live server queries
Server address
15.235.23.40:27961
First recorded
10 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak 1

Rank

#6,275

top 28%

Last wipe

16d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 2 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #6,275 of all ranked servers, the top 28%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on Mirsh's Private Server

Players now and over time, UTC

AveragePeak
00.250.50.75103:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040003:0012:0022:0007:0016:0001:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct22 Oct26 Oct30 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 03:24 UTC16d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Mirsh's Private Server

1500 · seed 50000

Map of Mirsh's Private Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Mirsh's Private Server

What the server publishes and what was recorded

Address15.235.23.40:27961
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 03:58 UTC
Hostname–
First seen10 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 486 on average48 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average78 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average254 / 300
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average12 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average320 / 375
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average267 / 300

10. Quick answers

From the figures on this page.

Wipe records

When does Mirsh's Private Server wipe, and how often?

The rhythm of Mirsh's Private Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 16 days 22 hours.

On Mirsh's Private Server, what happens on wipe day?

Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

About the server

How reliable is Mirsh's Private Server, and is it online now?

Mirsh's Private Server is online at the time of this release. The uptime it reports puts the last restart at about 42 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 10 October 2026.

How well does Mirsh's Private Server perform?

The figures for the last 48 hours give an average of 239 server fps and a minimum of 200. The world carried up to 9,081 entities, including buildings, deployables and all else. Up to 2,378 MB of memory was used. Players feel low fps and a rising entity count as lag.

In which location is Mirsh's Private Server based?

No region is published by Mirsh's Private Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 15.235.23.40:27961 it is addressed.

On which Rust version does Mirsh's Private Server operate?

Rust network protocol 2635 and build 168909 on Linux is the version Mirsh's Private Server runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

How many players does Mirsh's Private Server carry?

At counting time Mirsh's Private Server recorded 0 players across 2 slots. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 1 players.

How does Mirsh's Private Server compare with other servers in the rankings?

For seven-day player hours, Mirsh's Private Server is ranked #6,275, placing it in the top 28% of all ranked servers.

Tag details

Where does Mirsh's Private Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is Mirsh's Private Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Mirsh's Private Server carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags Mirsh's Private Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for Mirsh's Private Server?

The procedural map on Mirsh's Private Server is generated by the game, measures 1,500 and carries seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Mirsh's Private Server configured, and what rules does it keep?

No gather rate is recorded for Mirsh's Private Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join Mirsh's Private Server?

Enter client.connect 15.235.23.40:27961 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players The server holds 2 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.