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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 100,165 players on 11,854 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[SEA] Facepunch 2

15.235.180.211:28015 checked 10m ago

official monthly wipes vanilla
Release date
Next release
In five minutes (20:15 UTC)
Source
Live server queries
Server address
15.235.180.211:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

15/ 250

6% full

7-day average

12

peak 28

Rank

#879

top 4%

Last wipe

28d ago

monthly schedule

Next wipe

6d 22h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 15 players on it, 6% of its 250 slots.
  • Over the last seven days it averaged 12 players, with a peak of 28.
  • It ranks #879 of all ranked servers, the top 4%, on player hours over the last seven days.
  • Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on [SEA] Facepunch 2

Players now and over time, UTC

AveragePeak
01020304021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020021:0006:0015:0001:0010:0019:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

Wipe-day peak

56

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 22hThu 5 Nov, 19:00 UTCForce wipe FW
34d 22hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago 56 – running 7

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [SEA] Facepunch 2

4500 · seed 1720588492

Map of [SEA] Facepunch 2

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1720588492
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [SEA] Facepunch 2

What the server publishes and what was recorded

Address15.235.180.211:28015
Region–
Max players250
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 17:42 UTC
Hostnamesea__2.playrust.com
First seen13 Sep 2026

9. Operator

Hostnameplayrust.com

Table 5: Other servers of this operator

The busiest servers publishing a playrust.com hostname

ServerStatusPlayers
[EU] Facepunch 1Online166 / 400
[EU] Facepunch Premium 1Online137 / 350
[EU East] Facepunch 4Online137 / 350
[EU] Facepunch Softcore 1Online102 / 400
[EU East] Facepunch 5Online78 / 350
[EU] Facepunch Softcore 3Online73 / 400
[EU] Facepunch Softcore 2Online67 / 400
[US East] Facepunch Premium 1Online50 / 400

125 servers publish a playrust.com hostname; the busiest are listed.

10. About this server

In its own words: the description the server publishes, unedited.

This is an official server owned and operated by Facepunch. People are free to speak whatever language they like. Don't be surprised if you get banned for being abusive.

11. Similar servers

Table 6: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rustoria.co - SEA LongEA · groups of 12+ · monthly · 101 on average55 / 200
Rustafied.com - SEA LongEA · groups of 16+ · monthly · 26 on average27 / 100
RustGalaxy Nexus JapanEA · groups of 100+ · monthly · 3 on average1 / 50
nomarust LL | JP | Vanilla | MonthlyEA · groups of 8+ · monthly · 2 on average1 / 200
RustGalaxy Nexus SingaporeEA · groups of 100+ · monthly · 2 on average0 / 50
nomarust Long | JP | Vanilla | MonthlyEA · groups of 8+ · monthly · 1 on average1 / 200

12. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on [SEA] Facepunch 2?

Once a month, and only with the force wipe, does [SEA] Facepunch 2 wipe. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 28 days 2 hours ago. Its tags carry a monthly wipe schedule.

On [SEA] Facepunch 2, what happens on wipe day?

An average of 56 players attended at peak across recent wipes. 25 hours after the latest wipe, the crowd peaked.

Server details

What does the record show for the uptime and current status of [SEA] Facepunch 2?

[SEA] Facepunch 2 is online at the time of this release. About 7 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 13 September 2026.

How well does [SEA] Facepunch 2 perform?

Average server fps over the last 48 hours was 160, with a low of 114. The world carried up to 149,671 entities, including buildings, deployables and all else. Up to 6,035 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is [SEA] Facepunch 2 based?

No region tag is published by [SEA] Facepunch 2, but its name points to Asia. Rust Census does not look up where the machine stands; it shows where a server says it is. 15.235.180.211:28015 is its address.

Which Rust version is [SEA] Facepunch 2 running?

Rust network protocol 2635 and build 168909 on Windows is the version [SEA] Facepunch 2 runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on [SEA] Facepunch 2?

The present count is 15 players on [SEA] Facepunch 2, out of 250 slots. Averaged over seven days: 12 players, with a peak of 28. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 24 players.

How does [SEA] Facepunch 2 compare with other servers in the rankings?

The rank for [SEA] Facepunch 2 is #879 on seven-day player hours, in the top 4% of ranked servers.

Tag details

Where does [SEA] Facepunch 2 appear among the Rust Census lists and filters?

The Rust Census lists that [SEA] Facepunch 2 fits are: Rust tutorial servers, Official Rust servers: live and Vanilla Rust servers. Under these filters it comes up on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

By whom is [SEA] Facepunch 2 run?

A playrust.com hostname is published by [SEA] Facepunch 2 and by 124 other servers we track, so the same operator most likely runs them.

The tags on [SEA] Facepunch 2: what do they indicate?

These are the tags [SEA] Facepunch 2 publishes for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard survival as Rust runs it; mp250 (Max players): 250 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for [SEA] Facepunch 2?

[SEA] Facepunch 2 runs a procedural map of size 4,500 with seed 1720588492, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

On [SEA] Facepunch 2, what rules and settings are in force?

No gather rate is given in the name of [SEA] Facepunch 2. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The in-game Official tab of Rust lists it. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join [SEA] Facepunch 2?

Enter client.connect 15.235.180.211:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

13. Server tags

What each tag this server publishes means: a glossary.

Published asmp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Census

officialRun by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp250Max players 250 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Gameplay

^tTutorial on Facepunch's tutorial is available here for new players.

Other

sc2Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.