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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,486 players on 11,628 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

typical TESTING

15.204.83.240:21000 checked 16d ago

Release date
Next release
In five minutes (23:05 UTC)
Source
Live server queries
Server address
15.204.83.240:21000
First recorded
8 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,244

top 71%

Last wipe

22d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
  • It ranks #15,244 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 22d ago.

2. Players

Figure 1: Players on typical TESTING

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k8 Oct10 Oct13 Oct15 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of typical TESTING

1000 · seed 1

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size1000
Seed1
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of typical TESTING

What the server publishes and what was recorded

Address15.204.83.240:21000
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 07:25 UTC
Hostname–
First seen8 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 477 on average44 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average85 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average194 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average5 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average246 / 300
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 258 on average329 / 300

10. Quick answers

From the figures on this page.

Wipe schedule

When does typical TESTING wipe, and how often?

Too few wipes of typical TESTING are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 22 days 21 hours.

About the server

What does the record show for the uptime and current status of typical TESTING?

Last seen 16 days 5 hours ago, typical TESTING is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 8 October 2026.

What location has been recorded for typical TESTING?

No region is published by typical TESTING. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 15.204.83.240:21000 it is addressed.

What version of Rust has been recorded on typical TESTING?

This release lists typical TESTING on Rust network protocol 2634 and build 167398, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on typical TESTING?

The last count for typical TESTING was 16 days 5 hours ago; it is offline at present.

What position does typical TESTING hold in the server rankings?

The rank for typical TESTING is #15,244 on seven-day player hours, in the top 71% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry typical TESTING?

These Rust Census lists include typical TESTING: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on typical TESTING: what do they indicate?

Read by the game's server browser, typical TESTING publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on typical TESTING?

typical TESTING runs a procedural map of size 1,000 with seed 1, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for typical TESTING?

The name of typical TESTING carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join typical TESTING?

Enter client.connect 15.204.83.240:21000 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp40Max players The server holds 40 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167398Build Build 167398 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.