Statistical profileOnline
QuackSquad Server
15.204.68.226:27193 checked 13m ago
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1. Main points
Players now
0/ 16
0% full
7-day average
0
peak 1
Rank
#9,268
top 42%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 16 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,268 of all ranked servers, the top 42%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on QuackSquad Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 42% of all ranked servers, and #478 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of QuackSquad Server
3000 · seed 17762077
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 17762077 |
8. Server characteristics
Table 3: Characteristics of QuackSquad Server
What the server publishes and what was recorded
| Address | 15.204.68.226:27193 |
|---|---|
| Region | – |
| Max players | 16 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 17:18 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 2 / 100 |
| Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 1 / 233 |
| [EA] Softcore 1 | quad · monthly · 66 on average | 12 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 57 on average | 78 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 24 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 10 on average | 9 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on QuackSquad Server?
Too few wipes of QuackSquad Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 4 days 6 hours ago.
Server details
How reliable is QuackSquad Server, and is it online now?
QuackSquad Server is online at the time of this release. The uptime it reports puts the last restart at about 2 days 18 hours ago. 71 of 96 hours on across the last 4 full days gives an uptime of 74%. First recorded by Rust Census on 25 October 2026.
How well does QuackSquad Server perform?
The figures for the last 48 hours give an average of 237 server fps and a minimum of 223. Buildings, deployables and everything else in the world took the entity count to 48,545. The peak memory use recorded was 3,525 MB. Players feel low fps and a rising entity count as lag.
In which location is QuackSquad Server based?
No region is given by QuackSquad Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 15.204.68.226:27193 it is addressed.
What version of Rust has been recorded on QuackSquad Server?
This release lists QuackSquad Server on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for QuackSquad Server?
QuackSquad Server stands at 0 players from 16 slots in this release. This release records a seven-day average of 0 players and a peak of 1.
In the rankings of Rust servers, where is QuackSquad Server placed?
The rank for QuackSquad Server is #9,268 on seven-day player hours, in the top 42% of ranked servers. Within quad servers this release ranks it #478.
Tag details
Where does QuackSquad Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is QuackSquad Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
The tags on QuackSquad Server: what do they indicate?
These are the tags QuackSquad Server publishes for the game's server browser to read: gmsoftcore (Game mode): This is softcore, which runs on an easier ruleset; mp16 (Max players): 16 slots are available; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on QuackSquad Server?
The procedural map on QuackSquad Server is generated by the game, measures 3,000 and carries seed 17762077. The same size and seed produce the same map; RustMaps shows it from this page.
How is QuackSquad Server configured, and what rules does it keep?
The name of QuackSquad Server carries no gather rate. A limit of 4 players applies to groups (quad). It runs softcore, Facepunch's easier mode: you keep part of your loot. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join QuackSquad Server?
You can open the console in Rust with F1 and enter client.connect 15.204.68.226:27193; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp16,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore | Game mode This is softcore, which runs on an easier ruleset. |
|---|---|
mp16 | Max players 16 slots are available. |
ts4 | Group limit Team size is capped at 4. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.