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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 62,389 players on 11,722 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

QuackSquad Server

15.204.68.226:27193 checked 13m ago

quad moddedoxidesoftcore
Release date
Next release
In five minutes (00:10 UTC)
Source
Live server queries
Server address
15.204.68.226:27193
First recorded
25 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 16

0% full

7-day average

0

peak 1

Rank

#9,268

top 42%

Last wipe

4d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 16 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,268 of all ranked servers, the top 42%, on player hours over the last seven days.
  • Its current map went up 4d ago.

2. Players

Figure 1: Players on QuackSquad Server

Players now and over time, UTC

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040001:0010:0020:0004:0013:0022:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers, and #478 of the quad servers (top 58%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of QuackSquad Server

3000 · seed 17762077

Map of QuackSquad Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed17762077
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of QuackSquad Server

What the server publishes and what was recorded

Address15.204.68.226:27193
Region–
Max players16
Group limitquad
Wipe schedule–
Last wipe25 Oct 2026, 17:18 UTC
Hostname–
First seen25 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average2 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1 / 233
[EA] Softcore 1quad · monthly · 66 on average12 / 350
[US] Facepunch Softcore 2NA · quad · monthly · 57 on average78 / 300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average24 / 150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average9 / 100

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on QuackSquad Server?

Too few wipes of QuackSquad Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 4 days 6 hours ago.

Server details

How reliable is QuackSquad Server, and is it online now?

QuackSquad Server is online at the time of this release. The uptime it reports puts the last restart at about 2 days 18 hours ago. 71 of 96 hours on across the last 4 full days gives an uptime of 74%. First recorded by Rust Census on 25 October 2026.

How well does QuackSquad Server perform?

The figures for the last 48 hours give an average of 237 server fps and a minimum of 223. Buildings, deployables and everything else in the world took the entity count to 48,545. The peak memory use recorded was 3,525 MB. Players feel low fps and a rising entity count as lag.

In which location is QuackSquad Server based?

No region is given by QuackSquad Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 15.204.68.226:27193 it is addressed.

What version of Rust has been recorded on QuackSquad Server?

This release lists QuackSquad Server on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for QuackSquad Server?

QuackSquad Server stands at 0 players from 16 slots in this release. This release records a seven-day average of 0 players and a peak of 1.

In the rankings of Rust servers, where is QuackSquad Server placed?

The rank for QuackSquad Server is #9,268 on seven-day player hours, in the top 42% of ranked servers. Within quad servers this release ranks it #478.

Tag details

Where does QuackSquad Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is QuackSquad Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

The tags on QuackSquad Server: what do they indicate?

These are the tags QuackSquad Server publishes for the game's server browser to read: gmsoftcore (Game mode): This is softcore, which runs on an easier ruleset; mp16 (Max players): 16 slots are available; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on QuackSquad Server?

The procedural map on QuackSquad Server is generated by the game, measures 3,000 and carries seed 17762077. The same size and seed produce the same map; RustMaps shows it from this page.

How is QuackSquad Server configured, and what rules does it keep?

The name of QuackSquad Server carries no gather rate. A limit of 4 players applies to groups (quad). It runs softcore, Facepunch's easier mode: you keep part of your loot. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join QuackSquad Server?

You can open the console in Rust with F1 and enter client.connect 15.204.68.226:27193; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp16,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcoreGame mode This is softcore, which runs on an easier ruleset.
mp16Max players 16 slots are available.
ts4Group limit Team size is capped at 4.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.