Statistical profileOnline
Jack&Swan [TEST SERVER]
NA 15.204.232.45:28115 checked 9m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#6,963
top 31% · #1083 in NA
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #6,963 of all ranked servers, the top 31%, and #1083 in NA, on player hours over the last seven days.
- It makes a new world every few hours (7 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Jack&Swan [TEST SERVER]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:45 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 19:26 UTC20h ago | – | – | – | 0 |
| Tue 27 Oct, 19:43 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 19:23 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 18:49 UTC1d ago | – | – | – | 0 |
| Thu 22 Oct, 20:42 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 18:24 UTC6d ago | 1 | halved by day 3 | 5 days | 0 |
| Wed 21 Oct, 01:18 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 22:44 UTC8d ago | 1 | – | 1.8 days | 0 |
| Thu 1 Oct, 17:50 UTC FW27d ago | 0 | – | 19.2 days | 0 |
Source: Live server queries, Rust Census
6. Map
7. Server characteristics
Table 3: Characteristics of Jack&Swan [TEST SERVER]
What the server publishes and what was recorded
| Address | 15.204.232.45:28115 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 13 Sep 2026 |
8. Similar servers
9. Quick answers
From the figures on this page.
Wipe records
When does Jack&Swan [TEST SERVER] wipe, and how often?
Neither a wipe schedule nor any counted wipes are kept by Jack&Swan [TEST SERVER], which generates a new world every few hours.
Server details
How reliable is Jack&Swan [TEST SERVER], and is it online now?
At the latest check, Jack&Swan [TEST SERVER] was online. The uptime it reports puts the last restart at about 15 hours ago. A total of 149 of 168 hours were up over 7 full days, which is 89% of the time. It was first seen by Rust Census on 13 September 2026.
Does Jack&Swan [TEST SERVER] hold a steady frame rate and connection?
Average server fps over the last 48 hours was 54, with a low of 24. Buildings, deployables and everything else in the world took the entity count to 149,352. Up to 4,219 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does Jack&Swan [TEST SERVER] run from?
Its NA tag is how Jack&Swan [TEST SERVER] lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 15.204.232.45:28115 it is addressed.
Which Rust version is Jack&Swan [TEST SERVER] running?
Rust network protocol 2635 and build 168909 on Linux is the version Jack&Swan [TEST SERVER] runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Jack&Swan [TEST SERVER]?
At counting time Jack&Swan [TEST SERVER] recorded 0 players across 50 slots. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is Jack&Swan [TEST SERVER] placed?
On player hours over the last seven days Jack&Swan [TEST SERVER] stands at #6,963, #1,083 in North America, in the top 31% of ranked servers.
Lists and tags
Where does Jack&Swan [TEST SERVER] appear among the Rust Census lists and filters?
The Rust Census lists that Jack&Swan [TEST SERVER] fits are: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
The tags on Jack&Swan [TEST SERVER]: what do they indicate?
These are the tags Jack&Swan [TEST SERVER] publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): The server browser files this server under North America. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Jack&Swan [TEST SERVER]?
Size 4,096 and seed 1337: that is the procedural map on Jack&Swan [TEST SERVER], generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
On Jack&Swan [TEST SERVER], what rules and settings are in force?
No gather rate is recorded for Jack&Swan [TEST SERVER] in its name. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to Jack&Swan [TEST SERVER]?
You can open the console in Rust with F1 and enter client.connect 15.204.232.45:28115; or press Launch Rust and join on this page, and you are connected through Steam.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.