Statistical profileOnline
Deadlands 2x
15.204.152.85:20204 checked 11m ago
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1. Main points
Players now
0/ 75
0% full
7-day average
0
peak 1
Rank
#14,838
top 67%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 75 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,838 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on Deadlands 2x
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
18.2 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 08:26 UTC15d ago | 0 | – | running | 0 |
| Sat 26 Sep, 04:47 UTC33d ago | 2 | halved by day 3 | 18.2 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Deadlands 2x
4500 · seed 1487159490
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1487159490 |
8. Server characteristics
Table 3: Characteristics of Deadlands 2x
What the server publishes and what was recorded
| Address | 15.204.152.85:20204 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 14 Oct 2026, 08:26 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
☠️ DEADLANDS 2× 2× Gather | 2× Loot | Fast-Paced Wipes ⚔️ PvP • Raiding 🏕️ Build your empire 💀 Trust nobody 🔥 Fight for the Deadlands Your wipe. Your story. Your rules.
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 837 on average | 812 / 900 |
| Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes | EU · groups of 16+ · 2x · monthly · 615 on average | 435 / 425 |
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 377 on average | 132 / 200 |
| EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr | EU · groups of 50+ · 2x · monthly · 353 on average | 437 / 220 |
| Magic Rust #18 — Vanilla 2x | Baйп 28.10 | EU · groups of 150+ · 2x · weekly · 333 on average | 905 / 1060 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 | EU · groups of 300+ · 2x · weekly · 317 on average | 158 / 1000 |
11. Quick answers
From the figures on this page.
Wipe schedule
When does Deadlands 2x wipe, and how often?
Too few wipes of Deadlands 2x are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 15 days 6 hours ago.
What should you expect on wipe day at Deadlands 2x?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 3.
About the server
How reliable is Deadlands 2x, and is it online now?
At the latest check, Deadlands 2x was online. By its own reported uptime, it restarted about 2 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 24 September 2026.
What does the performance record of Deadlands 2x show?
Over the last 48 hours, server fps averaged 108; the lowest reading was 74. The world carried up to 127,766 entities, including buildings, deployables and all else. The peak memory use recorded was 4,987 MB. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Deadlands 2x?
A region is not published by Deadlands 2x. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 15.204.152.85:20204 it is addressed.
On which Rust version does Deadlands 2x operate?
This release lists Deadlands 2x on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for Deadlands 2x?
The present count is 0 players on Deadlands 2x, out of 75 slots. This release records a seven-day average of 0 players and a peak of 1. Over the past 48 hours the highest average fell at 13:00 UTC: 0 players.
What position does Deadlands 2x hold in the server rankings?
For seven-day player hours, Deadlands 2x is ranked #14,838, placing it in the top 67% of all ranked servers.
Tag details
Which Rust Census filters and lists cover Deadlands 2x?
These Rust Census lists include Deadlands 2x: Rust 2x servers, counted and Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
The tags on Deadlands 2x: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Deadlands 2x publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on Deadlands 2x?
The procedural map on Deadlands 2x is generated by the game, measures 4,500 and carries seed 1487159490. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for Deadlands 2x?
The name of Deadlands 2x records a gather rate of 2x. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to Deadlands 2x?
Enter client.connect 15.204.152.85:20204 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp75 | Max players The server holds 75 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.