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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 43,996 players on 11,654 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

templars server

15.204.152.107:29837 checked 1d ago

Release date
Next release
In five minutes (05:15 UTC)
Source
Live server queries
Server address
15.204.152.107:29837
First recorded
26 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,264

top 69%

Last wipe

20d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,264 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 20d ago.

2. Players

Figure 1: Players on templars server

Players now and over time, UTC

AveragePeak
0123404:0005:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040004:0005:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Sep3 Oct10 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

3.9 days

between real wipes

On rhythm

75%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 10 OctMon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 02:13 UTC20d ago 1 – running 1
Mon 5 Oct, 22:06 UTC24d ago 2 held half 4.2 days 0
Thu 1 Oct, 19:34 UTC FW28d ago 1 held half 4.1 days 0
Mon 28 Sep, 01:16 UTC32d ago 1 held half 3.8 days 0
Sat 26 Sep, 16:52 UTC33d ago 1 – 1.3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of templars server

2500 · seed 1190908787

Map of templars server

Table 2: The world

As the server publishes it

MapProcedural Map
Size2500
Seed1190908787
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of templars server

What the server publishes and what was recorded

Address15.204.152.107:29837
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 02:13 UTC
Hostname–
First seen26 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 482 on average45 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average79 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average235 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average9 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average285 / 325
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average268 / 275

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on templars server?

Wipes on templars server fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 20 days 1 hours.

What should you expect on wipe day at templars server?

The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.

Server details

Is templars server up, and how well has it held up?

Last seen 46 hours ago, templars server is offline in this release. The uptime it reports puts the last restart at about 17 hours ago. Of the 168 hours in the last 7 full days, it was up 126 of them, or 75%. The first sighting of it by Rust Census was on 26 September 2026.

What does the performance record of templars server show?

Average server fps over the last 48 hours was 218, with a low of 205. Buildings, deployables and everything else in the world took the entity count to 31,034. The peak memory use recorded was 2,696 MB. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for templars server?

A region is not published by templars server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 15.204.152.107:29837 it is addressed.

Which Rust version is templars server running?

This release lists templars server on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on templars server?

The last count for templars server was 46 hours ago; it is offline at present. Averaged across seven days, the count is 0 players.

How does templars server compare with other servers in the rankings?

The rank for templars server is #15,264 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Which Rust Census filters and lists cover templars server?

These Rust Census lists include templars server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on templars server?

Read by the game's server browser, templars server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on templars server?

templars server runs a procedural map of size 2,500 with seed 1190908787, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for templars server?

No gather rate is recorded for templars server in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join templars server?

Enter client.connect 15.204.152.107:29837 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.