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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 44,965 players on 11,641 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

EA 148.113.24.99:29029 checked 14m ago

2x biweekly wipes vanillamoddedoxide
Release date
Next release
In five minutes (08:30 UTC)
Source
Live server queries
Server address
148.113.24.99:29029
First recorded
27 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak 1

Rank

#8,702

top 39% · #437 in EA

Last wipe

13d ago

biweekly schedule

Next wipe

3h

Thu 29 Oct, 12:33 UTC

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #8,702 of all ranked servers, the top 39%, and #437 in EA, on player hours over the last seven days.
  • Its current map went up 13d ago; the next wipe is expected Thursday 29 October, 12:33 UTC, its biweekly schedule tag.

2. Players

Figure 1: Players on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

Players now and over time, UTC

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040009:0018:0003:0012:0022:0007:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 39% of all ranked servers, top 78% in EA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 29 October, 12:33 UTC, in 3h. Its biweekly schedule tag · low confidence

Usual gap

9.1 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 2

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
3hThu 29 Oct, 12:33 UTCOwn schedule
7d 10hThu 5 Nov, 19:00 UTCForce wipe FW
14d 3hThu 12 Nov, 12:33 UTCOwn schedule
28d 3hThu 26 Nov, 12:33 UTCOwn schedule
35d 10hThu 3 Dec, 19:00 UTCForce wipe FW
42d 3hThu 10 Dec, 12:33 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 15 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:33 UTC13d ago 1 – running 0
Thu 1 Oct, 18:38 UTC FW27d ago 2 halved by day 2 13.7 days 0
Sun 27 Sep, 08:58 UTC31d ago 1 halved by day 2 4.4 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

3000 · seed 1614537442

Map of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

Table 3: The world

As the server publishes it

MapProcedural Map
Size3000
Seed1614537442
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

What the server publishes and what was recorded

Address148.113.24.99:29029
RegionEA
Max players40
Group limit8, the default
Wipe schedulebiweekly
Last wipe15 Oct 2026, 12:33 UTC
Hostname–
First seen27 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Welcome to RustNexus , a community-driven Vanilla+ server designed to keep Rust feeling authentic while improving the overall experience with carefully balanced quality-of-life features. ⚡ 2x Gather | 2x Stack | 2x Scrap 🛡 3 Day Raid Protection ⚔ Online Raiding (Days 4–9) 💥 Full Raiding (Day 10+) 👥 6 Max Teams & Clans 🏆 Clan Wars & Hall of Fame ⭐ Clan Power MVPs & Rivalries 💎 Prestige-Based Progression 📅 Bi-Weekly Wipes 💰 Balanced Economy 🚫 No Kits | No Pay-to-Win 🔨 Vanilla Crafting & Smelting 🚗 Vanilla Vehicles 👮 Active Admin Team 💬 Discord Community 🎉 Regular Events 🚀 Performance Optimised Whether you're a solo player or part of a six-player team RustNexus offers a competitive fair and long-term Rust experience without unnecessary mods or overpowered features.

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10EA · groups of 8+ · 2x · biweekly · 82 on average64 / 115
[SEA] Rust Manila 2x | BiweeklyEA · groups of 8+ · 2x · biweekly · 24 on average46 / 150
[SEA] MayhemPH | 2x PvPvE | Raid 3PM-12AM | FULL WIPE 23/10EA · groups of 8+ · 2x · biweekly · 4 on average4 / 140
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 16 on average3 / 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average0 / 20
瞌睡熊『5倍10废|10.29|萌新首选|无权限』EA · groups of 8+ · biweekly · 4 on average6 / 100

11. Quick answers

From the figures on this page.

Wipe details

When does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly wipe, and how often?

Too few wipes of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly are recorded to confirm its schedule, so its tag is followed by the prediction. On Thursday 29 October at 12:33 UTC the next wipe is expected. 13 days 20 hours have passed since this world was made. The tags list a fortnightly wipe schedule.

On [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. 2 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 2 in those cases where it did not hold.

Server details

What does the record show for the uptime and current status of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is online at the time of this release. By its own reported uptime, it restarted about 7 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 27 September 2026.

How well does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly perform?

Average server fps over the last 48 hours was 232, with a low of 79. Buildings, deployables and everything else in the world took the entity count to 51,372. Up to 3,213 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly based?

With its EA tag, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly lists itself in Asia. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 148.113.24.99:29029 it is addressed.

Which Rust version is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly running?

This release lists [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly stands at 0 players from 40 slots in this release. Averaged over seven days: 0 players, with a peak of 1.

How does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly compare with other servers in the rankings?

On player hours over the last seven days [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly stands at #8,702, #437 in Asia, in the top 39% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

These Rust Census lists include [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: Rust 2x servers, counted and Modded Rust servers, counted. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

The tags on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: what do they indicate?

Read by the game's server browser, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe is run once a fortnight; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; EA (East Asia): The server browser files this server under East Asia. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map has been recorded for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

The procedural map on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is generated by the game, measures 3,000 and carries seed 1614537442. The same size and seed produce the same map; RustMaps shows it from this page.

On [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly, what rules and settings are in force?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly carries a 2x gather rate, as stated in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Enter client.connect 148.113.24.99:29029 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://rust.nexnise.com/.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp40Max players Slots: 40.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Wipe schedule

^bBiweekly A wipe is run once a fortnight.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Region

EAEast Asia The server browser files this server under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.