Statistical profileOnline
FAR: Chill PvE [EU Biweekly]
EU 147.93.126.229:28015 checked 12m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
4
peak 17
Rank
#1,510
top 7% · #603 in EU
Last wipe
13d ago
biweekly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 4 players, with a peak of 17.
- It ranks #1,510 of all ranked servers, the top 7%, and #603 in EU, on player hours over the last seven days.
- Its current map went up 13d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on FAR: Chill PvE [EU Biweekly]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Usual gap
28 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
15
players, last three wipes
Crowd held
0%
else halves by day 8.5
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 15h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 14d 14h | Thu 12 Nov, 18:15 UTC | Own schedule |
| 35d 15h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 14h | Thu 10 Dec, 18:15 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:15 UTC13d ago | 14 | – | running | 1 |
| Thu 1 Oct, 18:14 UTC FW27d ago | 12 | halved by day 11 | 14 days | 0 |
| Thu 17 Sep, 18:17 UTC41d ago | 18 | halved by day 6 | 14 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of FAR: Chill PvE [EU Biweekly]
4250 · seed 1869056560
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 1869056560 |
8. Server characteristics
Table 4: Characteristics of FAR: Chill PvE [EU Biweekly]
What the server publishes and what was recorded
| Address | 147.93.126.229:28015 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | 5 max |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 18:15 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
FAR: Chill PvE - Build, Compete, Succeed! - Strict PvE: Violators are auto-Kicked or Banned! - Raiding is ONLY allowed in marked Event Bases. - No Blueprint wipe (unless forced by Facepunch) - Player bases protected and 10% upkeep for casual play. - Rules and player commands: enter /info in chat - Wipe: 1st, 3rd and 5th Thursday at 19:00 BST/GMT - Server auto-restarts nightly at 01:00 BST/GMT rs027e/a]?P(0rAi41Qdr$
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| FAR: Serene PvE [EU Biweekly] | EU · groups of 5 · biweekly · 2 on average | 0 / 25 |
| [EU/UA] GRAND ISLAND PVE | EU · groups of 5 · biweekly · 2 on average | 0 / 50 |
| [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 16 on average | 1 / 100 |
| [EU/GER] Der Aussenposten PvE | Vanilla | Beginners Welcome | EU · groups of 8+ · biweekly · 4 on average | 0 / 75 |
| LATIA FUN PVE |Custom Items,Raidable Bases,Boss,Events| | EU · groups of 5 · monthly · 3 on average | 1 / 100 |
| PVE МИРНЫЙ ZOMBIELAND [NoRaid/NoKill/Raidable Base/Boss/ | EU · groups of 20+ · biweekly · 1 on average | 1 / 100 |
11. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on FAR: Chill PvE [EU Biweekly]?
FAR: Chill PvE [EU Biweekly] is wiped on a schedule of every 4 weeks on Thursday at 18:15 UTC. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 13 days 9 hours have passed since this world was made. Every two weeks, according to the schedule published in its tags, a wipe occurs.
On FAR: Chill PvE [EU Biweekly], what happens on wipe day?
An average of 15 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 23 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 8.5.
Server record
How reliable is FAR: Chill PvE [EU Biweekly], and is it online now?
At the latest check, FAR: Chill PvE [EU Biweekly] was online. By its own reported uptime, it restarted about 59 minutes ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
Does FAR: Chill PvE [EU Biweekly] hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 27 server fps and a minimum of 9. The world carried up to 137,916 entities, including buildings, deployables and all else. Up to 4,642 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does FAR: Chill PvE [EU Biweekly] run from?
In Europe FAR: Chill PvE [EU Biweekly] lists itself, with its EU tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 147.93.126.229:28015 it is addressed.
On which Rust version does FAR: Chill PvE [EU Biweekly] operate?
Rust network protocol 2635 and build 168909 on Linux is the version FAR: Chill PvE [EU Biweekly] runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for FAR: Chill PvE [EU Biweekly]?
The present count is 0 players on FAR: Chill PvE [EU Biweekly], out of 50 slots. This release records a seven-day average of 4 players and a peak of 17. An average of 7 players was recorded at 20:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is FAR: Chill PvE [EU Biweekly] placed?
For seven-day player hours FAR: Chill PvE [EU Biweekly] is ranked #1,510 and #603 in Europe, placing it in the top 7% of all ranked servers.
Tag details
Where does FAR: Chill PvE [EU Biweekly] appear among the Rust Census lists and filters?
The Rust Census lists that FAR: Chill PvE [EU Biweekly] fits are: EU Rust servers: the regional count, Community servers, Rust PvE servers, listed and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The tags on FAR: Chill PvE [EU Biweekly]: what do they indicate?
These are the tags FAR: Chill PvE [EU Biweekly] publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts5 (Group limit): Team size is capped at 5; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^y (Carbon): Plugins are handled by Carbon on this server; EU (Europe): In the server browser it appears under Europe. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on FAR: Chill PvE [EU Biweekly]?
The procedural map on FAR: Chill PvE [EU Biweekly] is generated by the game, measures 4,250 and carries seed 1869056560. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for FAR: Chill PvE [EU Biweekly]?
No gather rate is given in the name of FAR: Chill PvE [EU Biweekly]. No group exceeds 5 players. pve is the game mode recorded, no fighting other players. It appears under Community in the server browser. The plugin count is Carbon. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join FAR: Chill PvE [EU Biweekly]?
You can open the console in Rust with F1 and enter client.connect 147.93.126.229:28015; or press Launch Rust and join on this page, and you are connected through Steam. https://discord.com/invite/ZTSQ43gcGV is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^y,^b,^v,EU,^p,gmrust,cs168909,ts5
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts5 | Group limit Team size is capped at 5. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^b | Biweekly The wipe interval is two weeks. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^y | Carbon Plugins are handled by Carbon on this server. |
|---|
Region
EU | Europe In the server browser it appears under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
