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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,383 players on 11,716 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

4Netplayers Rust Server

146.59.0.54:25700 checked 35d ago

Release date
Next release
In five minutes (18:26 UTC)
Source
Live server queries
Server address
146.59.0.54:25700
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,477

top 71%

Last wipe

51d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,477 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 51d ago.

2. Players

Figure 1: Players on 4Netplayers Rust Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of 4Netplayers Rust Server

4000 · seed 1234567890

Map of 4Netplayers Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed1234567890
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of 4Netplayers Rust Server

What the server publishes and what was recorded

Address146.59.0.54:25700
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe7 Sep 2026, 20:51 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average441 / 475
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average355 / 375
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average42 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average33 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average49 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average152 / 200

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on 4Netplayers Rust Server?

Too few wipes of 4Netplayers Rust Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 51 days 14 hours.

About the server

What does the record show for the uptime and current status of 4Netplayers Rust Server?

Last seen 35 days 16 hours ago, 4Netplayers Rust Server is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 13 September 2026.

In which location is 4Netplayers Rust Server based?

No region is published by 4Netplayers Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 146.59.0.54:25700 is its address.

Which Rust version is 4Netplayers Rust Server running?

Rust network protocol 2633 and build 165217 on Linux is the version 4Netplayers Rust Server runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for 4Netplayers Rust Server?

At this release 4Netplayers Rust Server is offline, having last been seen 35 days 16 hours ago.

What position does 4Netplayers Rust Server hold in the server rankings?

For seven-day player hours, 4Netplayers Rust Server is ranked #15,477, placing it in the top 71% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry 4Netplayers Rust Server?

The Rust Census lists that 4Netplayers Rust Server fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on 4Netplayers Rust Server: what do they indicate?

These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

What map is listed for 4Netplayers Rust Server?

Size 4,000 and seed 1234567890: that is the procedural map on 4Netplayers Rust Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is 4Netplayers Rust Server configured, and what rules does it keep?

The name of 4Netplayers Rust Server carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join 4Netplayers Rust Server?

You can open the console in Rust with F1 and enter client.connect 146.59.0.54:25700; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanillaGame mode This is vanilla survival.
mp10Max players 10 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build The server runs game build 165217.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.