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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 58,097 players on 11,747 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Solar Local Test

146.115.131.73:28025 checked 18d ago

Release date
Next release
In five minutes (02:50 UTC)
Source
Live server queries
Server address
146.115.131.73:28025
First recorded
8 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak –

Rank

#15,842

top 72%

Last wipe

19d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • It ranks #15,842 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 19d ago.

2. Players

Figure 1: Players on Solar Local Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k8 Oct10 Oct11 Oct13 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 22:52 UTC19d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Solar Local Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Solar Local Test

What the server publishes and what was recorded

Address146.115.131.73:28025
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 22:52 UTC
Hostname–
First seen8 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average488 / 625
Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average31 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average49 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average250 / 325
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average98 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average109 / 150

10. Quick answers

From the figures on this page.

Wipe details

When does Solar Local Test wipe, and how often?

With too few wipes of Solar Local Test on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 19 days.

How is wipe day run on Solar Local Test?

The average busiest point of its recent wipes drew 1 players. On the latest wipe, 1 hours passed before the crowd peaked.

Server details

What does the record show for the uptime and current status of Solar Local Test?

The latest count records Solar Local Test as offline, last seen 18 days 20 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 8 October 2026.

Which location does Solar Local Test run from?

A region is not published by Solar Local Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 146.115.131.73:28025 it is addressed.

What version of Rust has been recorded on Solar Local Test?

The version in use on Solar Local Test is Rust network protocol 2634 and build 167231 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for Solar Local Test?

The last count for Solar Local Test was 18 days 20 hours ago; it is offline at present.

In the rankings of Rust servers, where is Solar Local Test placed?

For seven-day player hours, Solar Local Test is ranked #15,842, placing it in the top 72% of all ranked servers.

Tags, lists

Where does Solar Local Test appear among the Rust Census lists and filters?

These Rust Census lists include Solar Local Test: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Solar Local Test: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167231 (Build): The server runs game build 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set are the tags Solar Local Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for Solar Local Test?

Solar Local Test runs a procedural map, which the game generates.

How is Solar Local Test configured, and what rules does it keep?

The name of Solar Local Test carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The server does not run VAC, Valve's anti-cheat.

Join details

What steps are needed to join Solar Local Test?

Enter client.connect 146.115.131.73:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp1Max players 1 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167231Build The server runs game build 167231.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.