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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 35,650 players on 11,609 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

4Netplayers Cursed Lands

146.0.44.41:28015 checked 6m ago

Release date
Next release
In five minutes (03:55 UTC)
Source
Live server queries
Server address
146.0.44.41:28015
First recorded
13 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 1

Rank

#14,379

top 65%

Last wipe

11d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #14,379 of all ranked servers, the top 65%, on player hours over the last seven days.
  • Its current map went up 11d ago.

2. Players

Figure 1: Players on 4Netplayers Cursed Lands

Players now and over time, UTC

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304004:0013:0022:0008:0017:0002:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

1.4 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

3

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:01 UTC11d ago 3 – running 0
Thu 15 Oct, 19:21 UTC12d ago 3 – 0.7 days 0
Tue 13 Oct, 16:07 UTC14d ago 3 halved by day 1 2.1 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of 4Netplayers Cursed Lands

2500 · seed 2147483647

Map of 4Netplayers Cursed Lands

Table 2: The world

As the server publishes it

MapProcedural Map
Size2500
Seed2147483647
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of 4Netplayers Cursed Lands

What the server publishes and what was recorded

Address146.0.44.41:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 13:20 UTC
Hostname–
First seen13 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average223 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average16 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average18 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average110 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average45 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average44 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

When does 4Netplayers Cursed Lands wipe, and how often?

4Netplayers Cursed Lands wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 11 days 14 hours.

What should you expect on wipe day at 4Netplayers Cursed Lands?

The average busiest point of its recent wipes drew 3 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 1 in those cases where it did not hold.

About the server

How reliable is 4Netplayers Cursed Lands, and is it online now?

At the latest check, 4Netplayers Cursed Lands was online. The uptime it reports puts the last restart at about 20 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 13 October 2026.

How well does 4Netplayers Cursed Lands perform?

Average server fps over the last 48 hours was 30, with a low of 30. The world carried up to 29,706 entities, including buildings, deployables and all else. Up to 2,033 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

In which location is 4Netplayers Cursed Lands based?

A region is not published by 4Netplayers Cursed Lands. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 146.0.44.41:28015 is its address.

On which Rust version does 4Netplayers Cursed Lands operate?

Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers Cursed Lands runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does 4Netplayers Cursed Lands carry?

At counting time 4Netplayers Cursed Lands recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 1.

How does 4Netplayers Cursed Lands compare with other servers in the rankings?

For seven-day player hours, 4Netplayers Cursed Lands is ranked #14,379, placing it in the top 65% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry 4Netplayers Cursed Lands?

The Rust Census lists that 4Netplayers Cursed Lands fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on 4Netplayers Cursed Lands carry?

These are the tags 4Netplayers Cursed Lands publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for 4Netplayers Cursed Lands?

4Netplayers Cursed Lands runs a procedural map of size 2,500 with seed 2147483647, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On 4Netplayers Cursed Lands, what rules and settings are in force?

The name of 4Netplayers Cursed Lands carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join 4Netplayers Cursed Lands?

Enter client.connect 146.0.44.41:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanillaGame mode This is vanilla survival.
mp10Max players The server holds 10 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.