Statistical profileOnline
4Netplayers Cursed Lands
146.0.44.41:28015 checked 6m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#14,379
top 65%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,379 of all ranked servers, the top 65%, on player hours over the last seven days.
- Its current map went up 11d ago.
2. Players
Figure 1: Players on 4Netplayers Cursed Lands
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.4 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:01 UTC11d ago | 3 | – | running | 0 |
| Thu 15 Oct, 19:21 UTC12d ago | 3 | – | 0.7 days | 0 |
| Tue 13 Oct, 16:07 UTC14d ago | 3 | halved by day 1 | 2.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of 4Netplayers Cursed Lands
2500 · seed 2147483647
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2500 |
| Seed | 2147483647 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers Cursed Lands
What the server publishes and what was recorded
| Address | 146.0.44.41:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 13:20 UTC |
| Hostname | – |
| First seen | 13 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 532 on average | 223 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 327 on average | 16 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 325 on average | 18 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 110 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 45 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 44 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does 4Netplayers Cursed Lands wipe, and how often?
4Netplayers Cursed Lands wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 11 days 14 hours.
What should you expect on wipe day at 4Netplayers Cursed Lands?
The average busiest point of its recent wipes drew 3 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 1 in those cases where it did not hold.
About the server
How reliable is 4Netplayers Cursed Lands, and is it online now?
At the latest check, 4Netplayers Cursed Lands was online. The uptime it reports puts the last restart at about 20 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 13 October 2026.
How well does 4Netplayers Cursed Lands perform?
Average server fps over the last 48 hours was 30, with a low of 30. The world carried up to 29,706 entities, including buildings, deployables and all else. Up to 2,033 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
In which location is 4Netplayers Cursed Lands based?
A region is not published by 4Netplayers Cursed Lands. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 146.0.44.41:28015 is its address.
On which Rust version does 4Netplayers Cursed Lands operate?
Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers Cursed Lands runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does 4Netplayers Cursed Lands carry?
At counting time 4Netplayers Cursed Lands recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 1.
How does 4Netplayers Cursed Lands compare with other servers in the rankings?
For seven-day player hours, 4Netplayers Cursed Lands is ranked #14,379, placing it in the top 65% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry 4Netplayers Cursed Lands?
The Rust Census lists that 4Netplayers Cursed Lands fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on 4Netplayers Cursed Lands carry?
These are the tags 4Netplayers Cursed Lands publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for 4Netplayers Cursed Lands?
4Netplayers Cursed Lands runs a procedural map of size 2,500 with seed 2147483647, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On 4Netplayers Cursed Lands, what rules and settings are in force?
The name of 4Netplayers Cursed Lands carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join 4Netplayers Cursed Lands?
Enter client.connect 146.0.44.41:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.