Statistical profileOnline
gameserver.cals-tech.net
145.40.189.174:28015 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,268 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on gameserver.cals-tech.net
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
4.4 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 20:44 UTC26d ago | 1 | – | running | 0 |
| Tue 29 Sep, 12:02 UTC30d ago | 1 | halved by day 1 | 4.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of gameserver.cals-tech.net
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of gameserver.cals-tech.net
What the server publishes and what was recorded
| Address | 145.40.189.174:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 20:44 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 227 / 275 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 297 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 764 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 50 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 877 / 950 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 727 / 800 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for gameserver.cals-tech.net: what is it?
With too few wipes of gameserver.cals-tech.net on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 26 days ago.
What should you expect on wipe day at gameserver.cals-tech.net?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 1.
About the server
Is gameserver.cals-tech.net up, and how well has it held up?
gameserver.cals-tech.net is online at the time of this release. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
What location has been recorded for gameserver.cals-tech.net?
A region is not published by gameserver.cals-tech.net. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 145.40.189.174:28015 is its address.
Which Rust version is gameserver.cals-tech.net running?
Rust network protocol 2635 and build 168909 on Linux is the version gameserver.cals-tech.net runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does gameserver.cals-tech.net carry?
At counting time gameserver.cals-tech.net recorded 0 players across 10 slots. Averaged across seven days, the count is 0 players.
What position does gameserver.cals-tech.net hold in the server rankings?
The rank for gameserver.cals-tech.net is #15,268 on seven-day player hours, in the top 68% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry gameserver.cals-tech.net?
Included in these Rust Census lists is gameserver.cals-tech.net: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on gameserver.cals-tech.net?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags gameserver.cals-tech.net publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for gameserver.cals-tech.net?
The game generates the procedural map on gameserver.cals-tech.net.
On gameserver.cals-tech.net, what rules and settings are in force?
The name of gameserver.cals-tech.net carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is disabled.
Connecting
What is the way to join gameserver.cals-tech.net?
Enter client.connect 145.40.189.174:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.