Statistical profileOnline
Development Server
145.224.95.105:28015 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
1
peak 1
Rank
#10,591
top 48%
Last wipe
1h ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #10,591 of all ranked servers, the top 48%, on player hours over the last seven days.
- Its current map went up 1h ago.
2. Players
Figure 1: Players on Development Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:27 UTC1h ago | – | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Development Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Development Server
What the server publishes and what was recorded
| Address | 145.224.95.105:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 17:27 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 501 on average | 802 / 850 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 347 on average | 57 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 342 on average | 118 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 459 / 525 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 281 on average | 282 / 350 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 258 on average | 214 / 300 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Development Server: what is it?
The rhythm of Development Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 1 hours.
Server details
How reliable is Development Server, and is it online now?
Development Server is online at the time of this release. First recorded by Rust Census on 27 October 2026.
What location has been recorded for Development Server?
No region is given by Development Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 145.224.95.105:28015 is its address.
Which Rust version is Development Server running?
Rust network protocol 2635 and build 168909 on Windows is the version Development Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on Development Server?
The present count is 0 players on Development Server, out of 50 slots. This release records a seven-day average of 1 players and a peak of 1. Over the past 48 hours the highest average fell at 07:00 UTC: 1 players.
In the rankings of Rust servers, where is Development Server placed?
The rank for Development Server is #10,591 on seven-day player hours, in the top 48% of ranked servers.
Lists and tags
Where does Development Server appear among the Rust Census lists and filters?
The Rust Census lists that Development Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Development Server carry?
Read by the game's server browser, Development Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on Development Server?
The game generates the procedural map on Development Server.
How is Development Server configured, and what rules does it keep?
No gather rate is given in the name of Development Server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Development Server?
Enter client.connect 145.224.95.105:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.