Statistical profileOffline
Roadsys Server2
144.6.42.12:28015 checked 17h ago
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1. Main points
Players now
1/ 500
0% full
7-day average
1
peak 1
Rank
#4,773
top 21%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 0% of its 500 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #4,773 of all ranked servers, the top 21%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on Roadsys Server2
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
10 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 01:39 UTC12d ago | 1 | – | running | 1 |
| Fri 2 Oct, 08:37 UTC26d ago | 1 | held half | 14.7 days | 1 |
| Sat 26 Sep, 23:52 UTC32d ago | 1 | held half | 5.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Roadsys Server2
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Roadsys Server2
What the server publishes and what was recorded
| Address | 144.6.42.12:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 01:39 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 542 on average | 144 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 133 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 283 on average | 20 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 15 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 48 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does Roadsys Server2 wipe, and how often?
Wipes on Roadsys Server2 fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 12 days 3 hours have passed since this world was made.
How is wipe day run on Roadsys Server2?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began. Half that peak was held until the next wipe in 100% of its recent wipes.
Server details
What does the record show for the uptime and current status of Roadsys Server2?
Roadsys Server2 is offline at the time of this release; it was last seen 17 hours ago. 65 of 168 hours on across the last 7 full days gives an uptime of 39%. It was first seen by Rust Census on 26 September 2026.
Which location does Roadsys Server2 run from?
No region is given by Roadsys Server2. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 144.6.42.12:28015 it is addressed.
On which Rust version does Roadsys Server2 operate?
Rust network protocol 2635 and build 168909 on Windows is the version Roadsys Server2 runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on Roadsys Server2?
The last count for Roadsys Server2 was 17 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 1. An average of 1 players was recorded at 09:00 UTC, the busiest hour of the last 48.
What position does Roadsys Server2 hold in the server rankings?
For seven-day player hours, Roadsys Server2 is ranked #4,773, placing it in the top 21% of all ranked servers.
Tags, lists
Where does Roadsys Server2 appear among the Rust Census lists and filters?
The Rust Census lists that Roadsys Server2 fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Roadsys Server2: what do they indicate?
These are the tags Roadsys Server2 publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): Slots: 500; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for Roadsys Server2?
A procedural map runs on Roadsys Server2, generated by the game.
On Roadsys Server2, what rules and settings are in force?
No gather rate is given in the name of Roadsys Server2. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Roadsys Server2?
Enter client.connect 144.6.42.12:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players Slots: 500. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.