Statistical profileOffline
ViPeR's Test Server 2026
144.6.244.9:28015 checked 1d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#7,977
top 36%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #7,977 of all ranked servers, the top 36%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on ViPeR's Test Server 2026
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
9.9 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 08:53 UTC5d ago | 1 | – | running | 0 |
| Tue 13 Oct, 11:01 UTC15d ago | 1 | held half | 9.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ViPeR's Test Server 2026
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of ViPeR's Test Server 2026
What the server publishes and what was recorded
| Address | 144.6.244.9:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 08:53 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 537 on average | 199 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 185 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 281 on average | 16 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 18 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 101 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does ViPeR's Test Server 2026 wipe, and how often?
The rhythm of ViPeR's Test Server 2026's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 5 days 22 hours ago.
How is wipe day run on ViPeR's Test Server 2026?
Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
About the server
Is ViPeR's Test Server 2026 up, and how well has it held up?
Last seen 40 hours ago, ViPeR's Test Server 2026 is offline in this release. Of the 168 hours in the last 7 full days, it was up 25 of them, or 15%. It was first seen by Rust Census on 19 September 2026.
Which location does ViPeR's Test Server 2026 run from?
A region is not published by ViPeR's Test Server 2026. Rust Census does not look up where the machine stands; it shows where a server says it is. 144.6.244.9:28015 is its address.
What version of Rust has been recorded on ViPeR's Test Server 2026?
This release lists ViPeR's Test Server 2026 on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on ViPeR's Test Server 2026?
ViPeR's Test Server 2026 is offline at present; its last recording was 40 hours ago. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 07:00 UTC, with an average of 1 players.
What position does ViPeR's Test Server 2026 hold in the server rankings?
For seven-day player hours, ViPeR's Test Server 2026 is ranked #7,977, placing it in the top 36% of all ranked servers.
Tag details
Which Rust Census filters and lists cover ViPeR's Test Server 2026?
The Rust Census lists that ViPeR's Test Server 2026 fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on ViPeR's Test Server 2026 carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags ViPeR's Test Server 2026 publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for ViPeR's Test Server 2026?
ViPeR's Test Server 2026 runs a procedural map, which the game generates.
How is ViPeR's Test Server 2026 configured, and what rules does it keep?
No gather rate is recorded for ViPeR's Test Server 2026 in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to ViPeR's Test Server 2026?
Enter client.connect 144.6.244.9:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.