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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 80,292 players on 11,794 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Kyle's SeaSkull Server

143.105.21.224:28015 checked 28d ago

Release date
Next release
In five minutes (19:10 UTC)
Source
Live server queries
Server address
143.105.21.224:28015
First recorded
1 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#16,032

top 69%

Last wipe

28d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #16,032 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 28d ago.

2. Players

Figure 1: Players on Kyle's SeaSkull Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:15 UTC28d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Kyle's SeaSkull Server

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Kyle's SeaSkull Server

What the server publishes and what was recorded

Address143.105.21.224:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 13:15 UTC
Hostname–
First seen1 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average186 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average239 / 300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average671 / 800
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average37 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average743 / 900
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average604 / 725

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Kyle's SeaSkull Server?

The rhythm of Kyle's SeaSkull Server's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 28 days 9 hours have passed since this world was made.

On Kyle's SeaSkull Server, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked.

Server record

Is Kyle's SeaSkull Server up, and how well has it held up?

Kyle's SeaSkull Server is offline at the time of this release; it was last seen 28 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 1 October 2026.

What location has been recorded for Kyle's SeaSkull Server?

No region is given by Kyle's SeaSkull Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 143.105.21.224:28015 is its address.

On which Rust version does Kyle's SeaSkull Server operate?

This release lists Kyle's SeaSkull Server on Rust network protocol 2633 and build 165217, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on Kyle's SeaSkull Server?

Kyle's SeaSkull Server is offline at present; its last recording was 28 days 3 hours ago.

How does Kyle's SeaSkull Server compare with other servers in the rankings?

For seven-day player hours, Kyle's SeaSkull Server is ranked #16,032, placing it in the top 69% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Kyle's SeaSkull Server?

Included in these Rust Census lists is Kyle's SeaSkull Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Kyle's SeaSkull Server?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags Kyle's SeaSkull Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

How is Kyle's SeaSkull Server configured, and what rules does it keep?

No gather rate is given in the name of Kyle's SeaSkull Server. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join Kyle's SeaSkull Server?

You can open the console in Rust with F1 and enter client.connect 143.105.21.224:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Your game must run protocol 2633 to join.
cs165217Build The server runs game build 165217.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.