Statistical profileOnline
Sri Lankan Rust Community | SEA Main | Powered by CyberNex
142.91.102.135:25043 checked 7m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipe
11h ago
no schedule published
Next wipe
31m
Thu 29 Oct, 19:14 UTC
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,310 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 11h ago; the next wipe is expected Thursday 29 October, 19:14 UTC, every Thursday at 07:13 and every Thursday at 19:14 UTC.
2. Players
Figure 1: Players on Sri Lankan Rust Community | SEA Main | Powered by CyberNex
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfixed weekdays
Next wipe Thursday 29 October, 19:14 UTC, in 31m. Every Thursday at 07:13 and every Thursday at 19:14 UTC · high confidence
Usual gap
3.5 days
between real wipes
On rhythm
88%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 31m | Thu 29 Oct, 19:14 UTC | Own schedule |
| 7d 0h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 12h | Thu 12 Nov, 07:13 UTC | Own schedule |
| 14d 0h | Thu 12 Nov, 19:14 UTC | Own schedule |
| 20d 12h | Thu 19 Nov, 07:13 UTC | Own schedule |
| 21d 0h | Thu 19 Nov, 19:14 UTC | Own schedule |
| 27d 12h | Thu 26 Nov, 07:13 UTC | Own schedule |
| 28d 0h | Thu 26 Nov, 19:14 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 07:13 UTC11h ago | – | – | running | 0 |
| Thu 22 Oct, 19:14 UTC6d ago | 0 | – | – | 0 |
| Thu 22 Oct, 07:14 UTC7d ago | 0 | – | 0.5 days | 0 |
| Thu 15 Oct, 19:14 UTC13d ago | 0 | – | 6.5 days | 0 |
| Thu 15 Oct, 07:15 UTC14d ago | 0 | – | 0.5 days | 0 |
| Thu 8 Oct, 19:13 UTC20d ago | 0 | – | 6.5 days | 0 |
| Thu 8 Oct, 07:14 UTC21d ago | 0 | – | 0.5 days | 0 |
| Tue 6 Oct, 19:15 UTC22d ago | 1 | – | 1.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Sri Lankan Rust Community | SEA Main | Powered by CyberNex
6000 · seed 278016666
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | 278016666 |
8. Server characteristics
Table 4: Characteristics of Sri Lankan Rust Community | SEA Main | Powered by CyberNex
What the server publishes and what was recorded
| Address | 142.91.102.135:25043 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Oct 2026, 07:13 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Sri Lankan Rust Community - SEA Main | Vanilla 1x | Map wipe every Thursday 12:30 PM SLST | Force wipe first Friday 12:30 AM SLST | Powered by CyberNex Hosting
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 180 on average | 336 / 375 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 119 on average | 14 / 550 |
| Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 101 on average | 61 / 200 |
| Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 80 on average | 155 / 450 |
| Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] | EA · groups of 8+ · weekly · 54 on average | 6 / 200 |
| [ASIA] Siam Rust | Vanilla | Weekly | EA · groups of 8+ · weekly · 38 on average | 81 / 180 |
11. Quick answers
From the figures on this page.
Wipe schedule
When does Sri Lankan Rust Community | SEA Main | Powered by CyberNex wipe, and how often?
Wipes on Sri Lankan Rust Community | SEA Main | Powered by CyberNex follow a rhythm of every Thursday at 07:13 and every Thursday at 19:14 UTC. Thursday 29 October at 19:14 UTC is the date of its next wipe. The present world dates from 11 hours.
On Sri Lankan Rust Community | SEA Main | Powered by CyberNex, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server details
Is Sri Lankan Rust Community | SEA Main | Powered by CyberNex up, and how well has it held up?
This release records Sri Lankan Rust Community | SEA Main | Powered by CyberNex as online. The uptime it reports puts the last restart at about 10 hours ago. A total of 18 of 168 hours were up over 7 full days, which is 11% of the time. The first sighting of it by Rust Census was on 6 October 2026.
How well does Sri Lankan Rust Community | SEA Main | Powered by CyberNex perform?
Average server fps over the last 48 hours was 51, with a low of 42. Buildings, deployables and everything else in the world took the entity count to 209,118. Up to 4,189 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Sri Lankan Rust Community | SEA Main | Powered by CyberNex?
Pointing to Asia is Sri Lankan Rust Community | SEA Main | Powered by CyberNex's name, though no region tag is published. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 142.91.102.135:25043 it is addressed.
On which Rust version does Sri Lankan Rust Community | SEA Main | Powered by CyberNex operate?
Rust network protocol 2635 and build 168909 on Linux is the version Sri Lankan Rust Community | SEA Main | Powered by CyberNex runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Sri Lankan Rust Community | SEA Main | Powered by CyberNex carry?
At counting time Sri Lankan Rust Community | SEA Main | Powered by CyberNex recorded 0 players across 100 slots. The seven-day average for this server is 0 players.
How does Sri Lankan Rust Community | SEA Main | Powered by CyberNex compare with other servers in the rankings?
The rank for Sri Lankan Rust Community | SEA Main | Powered by CyberNex is #15,310 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
Where does Sri Lankan Rust Community | SEA Main | Powered by CyberNex appear among the Rust Census lists and filters?
Included in these Rust Census lists is Sri Lankan Rust Community | SEA Main | Powered by CyberNex: Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by each tag shown on Sri Lankan Rust Community | SEA Main | Powered by CyberNex?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release are the tags Sri Lankan Rust Community | SEA Main | Powered by CyberNex publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on Sri Lankan Rust Community | SEA Main | Powered by CyberNex?
Size 6,000 and seed 278016666: that is the procedural map on Sri Lankan Rust Community | SEA Main | Powered by CyberNex, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Sri Lankan Rust Community | SEA Main | Powered by CyberNex configured, and what rules does it keep?
No gather rate is recorded for Sri Lankan Rust Community | SEA Main | Powered by CyberNex in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join Sri Lankan Rust Community | SEA Main | Powered by CyberNex?
You can open the console in Rust with F1 and enter client.connect 142.91.102.135:25043; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://cybernex.lk/.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
