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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 54,249 players on 11,692 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

localtest

142.189.204.220:28015 checked 7h ago

Release date
Next release
In five minutes (18:10 UTC)
Source
Live server queries
Server address
142.189.204.220:28015
First recorded
12 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 1

Rank

#14,017

top 63%

Last wipe

20h ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #14,017 of all ranked servers, the top 63%, on player hours over the last seven days.
  • Its current map went up 20h ago.

2. Players

Figure 1: Players on localtest

Players now and over time, UTC

AveragePeakWipe
00.250.50.75104:0007:0010:0012:0015:0018:00Wiped Thu 29 Oct, 04:53 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct18 Oct20 Oct30 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

15.6 days

between real wipes

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 04:53 UTC20h ago – – running 1
Tue 13 Oct, 15:03 UTC16d ago 1 – 15.6 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of localtest

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of localtest

What the server publishes and what was recorded

Address142.189.204.220:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe29 Oct 2026, 05:06 UTC
Hostname–
First seen12 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average72 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average106 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average320 / 350
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average16 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average403 / 450
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average299 / 325

10. Quick answers

From the figures on this page.

Wipe details

When does localtest wipe, and how often?

Too few wipes of localtest are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 20 hours ago.

How is wipe day run on localtest?

An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.

Server record

What does the record show for the uptime and current status of localtest?

Last seen 7 hours ago, localtest is offline in this release. 15 of 168 hours on across the last 7 full days gives an uptime of 9%. First recorded by Rust Census on 12 October 2026.

Which location does localtest run from?

No region is given by localtest. Rust Census does not look up where the machine stands; it shows where a server says it is. At 142.189.204.220:28015 it is addressed.

What version of Rust has been recorded on localtest?

Rust network protocol 2635 and build 168909 on Windows is the version localtest runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for localtest?

The last count for localtest was 7 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 05:00 UTC, with an average of 1 players.

What position does localtest hold in the server rankings?

The rank for localtest is #14,017 on seven-day player hours, in the top 63% of ranked servers.

Tag details

Where does localtest appear among the Rust Census lists and filters?

Included in these Rust Census lists is localtest: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by each tag shown on localtest?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags localtest publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for localtest?

The game generates the procedural map on localtest.

On localtest, what rules and settings are in force?

No gather rate is given in the name of localtest. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to localtest?

Enter client.connect 142.189.204.220:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players Slots: 10.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.