Statistical profileOffline
localtest
142.189.204.220:28015 checked 7h ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#14,017
top 63%
Last wipe
20h ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,017 of all ranked servers, the top 63%, on player hours over the last seven days.
- Its current map went up 20h ago.
2. Players
Figure 1: Players on localtest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
15.6 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 04:53 UTC20h ago | – | – | running | 1 |
| Tue 13 Oct, 15:03 UTC16d ago | 1 | – | 15.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of localtest
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of localtest
What the server publishes and what was recorded
| Address | 142.189.204.220:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Oct 2026, 05:06 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 491 on average | 72 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 106 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 320 / 350 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 16 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 403 / 450 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 299 / 325 |
10. Quick answers
From the figures on this page.
Wipe details
When does localtest wipe, and how often?
Too few wipes of localtest are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 20 hours ago.
How is wipe day run on localtest?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of localtest?
Last seen 7 hours ago, localtest is offline in this release. 15 of 168 hours on across the last 7 full days gives an uptime of 9%. First recorded by Rust Census on 12 October 2026.
Which location does localtest run from?
No region is given by localtest. Rust Census does not look up where the machine stands; it shows where a server says it is. At 142.189.204.220:28015 it is addressed.
What version of Rust has been recorded on localtest?
Rust network protocol 2635 and build 168909 on Windows is the version localtest runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for localtest?
The last count for localtest was 7 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 05:00 UTC, with an average of 1 players.
What position does localtest hold in the server rankings?
The rank for localtest is #14,017 on seven-day player hours, in the top 63% of ranked servers.
Tag details
Where does localtest appear among the Rust Census lists and filters?
Included in these Rust Census lists is localtest: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by each tag shown on localtest?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags localtest publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for localtest?
The game generates the procedural map on localtest.
On localtest, what rules and settings are in force?
No gather rate is given in the name of localtest. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to localtest?
Enter client.connect 142.189.204.220:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.