Statistical profileOffline
The Squad Server
142.181.123.46:33353 checked 2d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#14,843
top 67%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,843 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on The Squad Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
8.1 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:49 UTC2d ago | 1 | – | running | 1 |
| Sun 18 Oct, 21:49 UTC10d ago | 1 | – | 8.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of The Squad Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of The Squad Server
What the server publishes and what was recorded
| Address | 142.181.123.46:33353 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 00:49 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 437 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 460 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 981 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 60 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 989 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 28 / 250 |
10. Quick answers
From the figures on this page.
Wipe details
When does The Squad Server wipe, and how often?
Too few wipes of The Squad Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 2 days 15 hours.
On The Squad Server, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of The Squad Server?
The Squad Server is offline at the time of this release; it was last seen 2 days 15 hours ago. A total of 2 of 168 hours were up over 7 full days, which is 1% of the time. The first sighting of it by Rust Census was on 18 October 2026.
In which location is The Squad Server based?
No region is published by The Squad Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 142.181.123.46:33353 is its address.
What version of Rust has been recorded on The Squad Server?
Rust network protocol 2635 and build 168909 on Windows is the version The Squad Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does The Squad Server carry?
The Squad Server is offline at present; its last recording was 2 days 15 hours ago. Averaged over seven days: 0 players, with a peak of 1.
How does The Squad Server compare with other servers in the rankings?
For seven-day player hours, The Squad Server is ranked #14,843, placing it in the top 67% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry The Squad Server?
These Rust Census lists include The Squad Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on The Squad Server: what do they indicate?
Read by the game's server browser, The Squad Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on The Squad Server?
The game generates the procedural map on The Squad Server.
How is The Squad Server configured, and what rules does it keep?
The name of The Squad Server carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join The Squad Server?
You can open the console in Rust with F1 and enter client.connect 142.181.123.46:33353; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.