Statistical profileOffline
The Squad Server
142.181.123.46:28015 checked 8h ago
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1. Main points
Players now
1/ 100
1% full
7-day average
1
peak 2
Rank
#7,304
top 33%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 1% of its 100 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #7,304 of all ranked servers, the top 33%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on The Squad Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 04:14 UTC1d ago | – | – | running | 2 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of The Squad Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of The Squad Server
What the server publishes and what was recorded
| Address | 142.181.123.46:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 04:14 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 486 on average | 48 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 78 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 254 / 300 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 12 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 320 / 375 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 267 / 300 |
10. Quick answers
From the figures on this page.
Wipe details
When does The Squad Server wipe, and how often?
With too few wipes of The Squad Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 46 hours have passed since this world was made.
Server details
What does the record show for the uptime and current status of The Squad Server?
The latest count records The Squad Server as offline, last seen 8 hours ago. 7 of 48 hours on across the last 2 full days gives an uptime of 15%. The first sighting of it by Rust Census was on 27 October 2026.
Which location does The Squad Server run from?
No region is given by The Squad Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 142.181.123.46:28015 is its address.
What version of Rust has been recorded on The Squad Server?
This release lists The Squad Server on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for The Squad Server?
The last count for The Squad Server was 8 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 2. Over the past 48 hours the highest average fell at 05:00 UTC: 2 players.
How does The Squad Server compare with other servers in the rankings?
For seven-day player hours, The Squad Server is ranked #7,304, placing it in the top 33% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover The Squad Server?
Included in these Rust Census lists is The Squad Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on The Squad Server carry?
These are the tags The Squad Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for The Squad Server?
The game generates the procedural map on The Squad Server.
How is The Squad Server configured, and what rules does it keep?
The name of The Squad Server carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to The Squad Server?
You can open the console in Rust with F1 and enter client.connect 142.181.123.46:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.