Statistical profileOnline
DEV
141.98.157.79:28888 checked 10m ago
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1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipe
25d ago
weekly schedule
Next wipe
2d 6h
Sat 31 Oct, 10:35 UTC
Main points
- There were 0 players on it.
- It ranks #15,358 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 25d ago; the next wipe is expected Saturday 31 October, 10:35 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on DEV
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Saturday 31 October, 10:35 UTC, in 2d 6h. Its weekly schedule tag · low confidence
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 2d 6h | Sat 31 Oct, 10:35 UTC | Own schedule |
| 7d 15h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 9d 6h | Sat 7 Nov, 10:35 UTC | Own schedule |
| 16d 6h | Sat 14 Nov, 10:35 UTC | Own schedule |
| 23d 6h | Sat 21 Nov, 10:35 UTC | Own schedule |
| 30d 6h | Sat 28 Nov, 10:35 UTC | Own schedule |
| 35d 15h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 37d 6h | Sat 5 Dec, 10:35 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:35 UTC25d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of DEV
4500 · seed 1400132468
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1400132468 |
8. Server characteristics
Table 4: Characteristics of DEV
What the server publishes and what was recorded
| Address | 141.98.157.79:28888 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 5 max |
| Wipe schedule | weekly |
| Last wipe | 3 Oct 2026, 10:35 UTC |
| Hostname | x10.rust.red |
| First seen | 15 Sep 2026 |
9. Operator
Hostnamerust.red
The only server publishing a rust.red hostname.
10. About this server
In its own words: the description the server publishes, unedited.
Global Wipe Every Thursday Map Wipe Every Monday -------- Gathering x1.5 Sulfur x1 Component x1.5
11. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+ | groups of 5 · weekly · 3 on average | 0 / 128 |
| UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B | EU · groups of 5 · 4 on average | 2 / 120 |
| BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ | EU · groups of 5 · 1e+06x · weekly · 76 on average | 3 / 220 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 67 on average | 24 / 250 |
| ◤◥◤ORAX LAND◥◤◥ X50/X100 (MAX5|NoBP|Loot+|mymini) | groups of 5 · 50x · weekly · 7 on average | 4 / 100 |
| CHOYKA RUST №3[ONE GRID] ZOMBIE MOD | groups of 50+ · weekly · 4 on average | 1 / 10 |
12. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for DEV: what is it?
As its schedule cannot be confirmed from the few wipes of DEV on record, the prediction follows its tag. On Saturday 31 October at 10:35 UTC the next wipe is expected. The present world dates from 25 days 17 hours. A weekly wipe schedule is published in its tags.
How is wipe day run on DEV?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 13 hours passed before the crowd peaked.
About the server
How reliable is DEV, and is it online now?
DEV is online at the time of this release. By its own reported uptime, it restarted about 22 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 15 September 2026.
What does the performance record of DEV show?
Average server fps over the last 48 hours was 30, with a low of 30. The world carried up to 63,289 entities, including buildings, deployables and all else. Up to 3,205 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for DEV?
A region is not published by DEV. Rust Census does not look up where the machine stands; it shows where a server says it is. 141.98.157.79:28888 is its address.
What version of Rust has been recorded on DEV?
Rust network protocol 2635 and build 168909 on Linux is the version DEV runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for DEV?
At the time of counting, DEV recorded 0 players. Averaged across seven days, the count is 0 players.
What position does DEV hold in the server rankings?
The rank for DEV is #15,358 on seven-day player hours, in the top 69% of ranked servers.
Tag details
Where does DEV appear among the Rust Census lists and filters?
The Rust Census lists that DEV fits are: Modded Rust servers, counted, Aim training servers, counted and Rust battlefield servers. Under these filters it comes up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
By whom is DEV run?
No other server we track uses the rust.red hostname that DEV publishes.
Which meanings do the tags on DEV carry?
Read by the game's server browser, DEV publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): Slots: 0; ts5 (Group limit): The limit is 5 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^w (Weekly): This server wipes once a week; ^e (Minigames): The format is minigames, including arenas, Bedwars and parkour; ^d (Combat training): Practice your aim and PvP here; the loot is handed to you; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; modded (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for DEV?
The procedural map on DEV is generated by the game, measures 4,500 and carries seed 1400132468. The same size and seed produce the same map; RustMaps shows it from this page.
How is DEV configured, and what rules does it keep?
No gather rate is given in the name of DEV. 5 players is the recorded group limit. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to DEV?
You can open the console in Rust with F1 and enter client.connect 141.98.157.79:28888; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://discord.com/invite/KQ45eJABwx.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp0 | Max players Slots: 0. |
ts5 | Group limit The limit is 5 players per team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly This server wipes once a week. |
|---|
Gameplay
^e | Minigames The format is minigames, including arenas, Bedwars and parkour. |
|---|---|
^d | Combat training Practice your aim and PvP here; the loot is handed to you. |
^i | Battlefield Kits and high rates drive fast PvP here. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
modded | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.