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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 33,677 players on 11,663 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

DEV

141.98.157.79:28888 checked 10m ago

weekly wipes moddedoxide
Release date
Next release
In five minutes (03:45 UTC)
Source
Live server queries
Server address
141.98.157.79:28888
First recorded
15 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ ?

7-day average

0

peak –

Rank

#15,358

top 69%

Last wipe

25d ago

weekly schedule

Next wipe

2d 6h

Sat 31 Oct, 10:35 UTC

Main points

  • There were 0 players on it.
  • It ranks #15,358 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 25d ago; the next wipe is expected Saturday 31 October, 10:35 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on DEV

Players now and over time, UTC

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304004:0013:0022:0007:0016:0002:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Saturday 31 October, 10:35 UTC, in 2d 6h. Its weekly schedule tag · low confidence

Wipe-day peak

1

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
2d 6hSat 31 Oct, 10:35 UTCOwn schedule
7d 15hThu 5 Nov, 19:00 UTCForce wipe FW
9d 6hSat 7 Nov, 10:35 UTCOwn schedule
16d 6hSat 14 Nov, 10:35 UTCOwn schedule
23d 6hSat 21 Nov, 10:35 UTCOwn schedule
30d 6hSat 28 Nov, 10:35 UTCOwn schedule
35d 15hThu 3 Dec, 19:00 UTCForce wipe FW
37d 6hSat 5 Dec, 10:35 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:35 UTC25d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of DEV

4500 · seed 1400132468

Map of DEV

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1400132468
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of DEV

What the server publishes and what was recorded

Address141.98.157.79:28888
Region–
Max players–
Group limit5 max
Wipe scheduleweekly
Last wipe3 Oct 2026, 10:35 UTC
Hostnamex10.rust.red
First seen15 Sep 2026

9. Operator

Hostnamerust.red

The only server publishing a rust.red hostname.

10. About this server

In its own words: the description the server publishes, unedited.

Global Wipe Every Thursday Map Wipe Every Monday -------- Gathering x1.5 Sulfur x1 Component x1.5

11. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+groups of 5 · weekly · 3 on average0 / 128
UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, BEU · groups of 5 · 4 on average2 / 120
BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯEU · groups of 5 · 1e+06x · weekly · 76 on average3 / 220
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 67 on average24 / 250
◤◥◤ORAX LAND◥◤◥ X50/X100 (MAX5|NoBP|Loot+|mymini)groups of 5 · 50x · weekly · 7 on average4 / 100
CHOYKA RUST №3[ONE GRID] ZOMBIE MODgroups of 50+ · weekly · 4 on average1 / 10

12. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for DEV: what is it?

As its schedule cannot be confirmed from the few wipes of DEV on record, the prediction follows its tag. On Saturday 31 October at 10:35 UTC the next wipe is expected. The present world dates from 25 days 17 hours. A weekly wipe schedule is published in its tags.

How is wipe day run on DEV?

The average busiest point of its recent wipes drew 1 players. On the latest wipe, 13 hours passed before the crowd peaked.

About the server

How reliable is DEV, and is it online now?

DEV is online at the time of this release. By its own reported uptime, it restarted about 22 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 15 September 2026.

What does the performance record of DEV show?

Average server fps over the last 48 hours was 30, with a low of 30. The world carried up to 63,289 entities, including buildings, deployables and all else. Up to 3,205 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for DEV?

A region is not published by DEV. Rust Census does not look up where the machine stands; it shows where a server says it is. 141.98.157.79:28888 is its address.

What version of Rust has been recorded on DEV?

Rust network protocol 2635 and build 168909 on Linux is the version DEV runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for DEV?

At the time of counting, DEV recorded 0 players. Averaged across seven days, the count is 0 players.

What position does DEV hold in the server rankings?

The rank for DEV is #15,358 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Where does DEV appear among the Rust Census lists and filters?

The Rust Census lists that DEV fits are: Modded Rust servers, counted, Aim training servers, counted and Rust battlefield servers. Under these filters it comes up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

By whom is DEV run?

No other server we track uses the rust.red hostname that DEV publishes.

Which meanings do the tags on DEV carry?

Read by the game's server browser, DEV publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): Slots: 0; ts5 (Group limit): The limit is 5 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^w (Weekly): This server wipes once a week; ^e (Minigames): The format is minigames, including arenas, Bedwars and parkour; ^d (Combat training): Practice your aim and PvP here; the loot is handed to you; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; modded (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for DEV?

The procedural map on DEV is generated by the game, measures 4,500 and carries seed 1400132468. The same size and seed produce the same map; RustMaps shows it from this page.

How is DEV configured, and what rules does it keep?

No gather rate is given in the name of DEV. 5 players is the recorded group limit. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to DEV?

You can open the console in Rust with F1 and enter client.connect 141.98.157.79:28888; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://discord.com/invite/KQ45eJABwx.

13. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded

Game

gmrustGame mode Survival play, in the standard Rust format.
mp0Max players Slots: 0.
ts5Group limit The limit is 5 players per team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Wipe schedule

^wWeekly This server wipes once a week.

Gameplay

^eMinigames The format is minigames, including arenas, Bedwars and parkour.
^dCombat training Practice your aim and PvP here; the loot is handed to you.
^iBattlefield Kits and high rates drive fast PvP here.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.
moddedModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.