Statistical profileOffline
Rust lifecycle test
141.94.64.178:48015 checked 3d ago
Connect to this server
1. Main points
Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
3d ago
no schedule published
Next wipe
3d 4h
Mon 2 Nov, 04:09 UTC
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 8 slots.
- It ranks #15,290 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 3d ago; the next wipe is expected Monday 2 November, 04:09 UTC, every Monday at 04:09 UTC.
2. Players
Figure 1: Players on Rust lifecycle test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfixed weekdays
Next wipe Monday 2 November, 04:09 UTC, in 3d 4h. Every Monday at 04:09 UTC · high confidence
Usual gap
7 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 3d 4h | Mon 2 Nov, 04:09 UTC | Own schedule |
| 6d 19h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 10d 4h | Mon 9 Nov, 04:09 UTC | Own schedule |
| 17d 4h | Mon 16 Nov, 04:09 UTC | Own schedule |
| 24d 4h | Mon 23 Nov, 04:09 UTC | Own schedule |
| 31d 4h | Mon 30 Nov, 04:09 UTC | Own schedule |
| 34d 19h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 38d 4h | Mon 7 Dec, 04:09 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:09 UTC3d ago | 0 | – | running | 0 |
| Mon 19 Oct, 04:08 UTC10d ago | 0 | – | 7 days | 0 |
| Mon 12 Oct, 04:13 UTC17d ago | 0 | – | 7 days | 0 |
| Mon 5 Oct, 04:08 UTC24d ago | 0 | – | 7 days | 0 |
| Mon 28 Sep, 04:10 UTC31d ago | 0 | – | 7 days | 0 |
| Mon 21 Sep, 04:05 UTC38d ago | 0 | – | 7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust lifecycle test
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 4: Characteristics of Rust lifecycle test
What the server publishes and what was recorded
| Address | 141.94.64.178:48015 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 04:09 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 499 on average | 113 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 141 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 490 / 575 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 30 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 561 / 650 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 456 / 525 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Rust lifecycle test: what is it?
Rust lifecycle test is wiped on a schedule of every Monday at 04:09 UTC. Monday 2 November at 04:09 UTC is the date of its next wipe. The present world dates from 3 days 19 hours.
How is wipe day run on Rust lifecycle test?
Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
About the server
Is Rust lifecycle test up, and how well has it held up?
Rust lifecycle test is offline at the time of this release; it was last seen 3 days 19 hours ago. A total of 1 of 168 hours were up over 7 full days, which is 1% of the time. The first sighting of it by Rust Census was on 14 September 2026.
What location has been recorded for Rust lifecycle test?
No region is given by Rust lifecycle test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 141.94.64.178:48015 is its address.
Which Rust version is Rust lifecycle test running?
The version in use on Rust lifecycle test is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for Rust lifecycle test?
The last count for Rust lifecycle test was 3 days 19 hours ago; it is offline at present. The seven-day average for this server is 0 players.
How does Rust lifecycle test compare with other servers in the rankings?
The rank for Rust lifecycle test is #15,290 on seven-day player hours, in the top 69% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Rust lifecycle test?
Included in these Rust Census lists is Rust lifecycle test: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on Rust lifecycle test?
Read by the game's server browser, Rust lifecycle test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for Rust lifecycle test?
A procedural map runs on Rust lifecycle test, generated by the game.
What settings and rules have been listed for Rust lifecycle test?
The name of Rust lifecycle test carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Rust lifecycle test?
Enter client.connect 141.94.64.178:48015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp8 | Max players Slots: 8. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.