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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,587 players on 11,740 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust lifecycle test

141.94.64.178:48015 checked 3d ago

Release date
Next release
In five minutes (04:30 UTC)
Source
Live server queries
Server address
141.94.64.178:48015
First recorded
14 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 8

0% full

7-day average

0

peak –

Rank

#15,290

top 69%

Last wipe

3d ago

no schedule published

Next wipe

3d 4h

Mon 2 Nov, 04:09 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 8 slots.
  • It ranks #15,290 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 3d ago; the next wipe is expected Monday 2 November, 04:09 UTC, every Monday at 04:09 UTC.

2. Players

Figure 1: Players on Rust lifecycle test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfixed weekdays

Next wipe Monday 2 November, 04:09 UTC, in 3d 4h. Every Monday at 04:09 UTC · high confidence

Usual gap

7 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
3d 4hMon 2 Nov, 04:09 UTCOwn schedule
6d 19hThu 5 Nov, 19:00 UTCForce wipe FW
10d 4hMon 9 Nov, 04:09 UTCOwn schedule
17d 4hMon 16 Nov, 04:09 UTCOwn schedule
24d 4hMon 23 Nov, 04:09 UTCOwn schedule
31d 4hMon 30 Nov, 04:09 UTCOwn schedule
34d 19hThu 3 Dec, 19:00 UTCForce wipe FW
38d 4hMon 7 Dec, 04:09 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 26 OctMon 19 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:09 UTC3d ago 0 – running 0
Mon 19 Oct, 04:08 UTC10d ago 0 – 7 days 0
Mon 12 Oct, 04:13 UTC17d ago 0 – 7 days 0
Mon 5 Oct, 04:08 UTC24d ago 0 – 7 days 0
Mon 28 Sep, 04:10 UTC31d ago 0 – 7 days 0
Mon 21 Sep, 04:05 UTC38d ago 0 – 7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Rust lifecycle test

No map picture published

Table 3: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 4: Characteristics of Rust lifecycle test

What the server publishes and what was recorded

Address141.94.64.178:48015
Region–
Max players8
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 04:09 UTC
Hostname–
First seen14 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average113 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average141 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average490 / 575
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average30 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average561 / 650
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average456 / 525

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Rust lifecycle test: what is it?

Rust lifecycle test is wiped on a schedule of every Monday at 04:09 UTC. Monday 2 November at 04:09 UTC is the date of its next wipe. The present world dates from 3 days 19 hours.

How is wipe day run on Rust lifecycle test?

Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

About the server

Is Rust lifecycle test up, and how well has it held up?

Rust lifecycle test is offline at the time of this release; it was last seen 3 days 19 hours ago. A total of 1 of 168 hours were up over 7 full days, which is 1% of the time. The first sighting of it by Rust Census was on 14 September 2026.

What location has been recorded for Rust lifecycle test?

No region is given by Rust lifecycle test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 141.94.64.178:48015 is its address.

Which Rust version is Rust lifecycle test running?

The version in use on Rust lifecycle test is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for Rust lifecycle test?

The last count for Rust lifecycle test was 3 days 19 hours ago; it is offline at present. The seven-day average for this server is 0 players.

How does Rust lifecycle test compare with other servers in the rankings?

The rank for Rust lifecycle test is #15,290 on seven-day player hours, in the top 69% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Rust lifecycle test?

Included in these Rust Census lists is Rust lifecycle test: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is meant by each tag shown on Rust lifecycle test?

Read by the game's server browser, Rust lifecycle test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for Rust lifecycle test?

A procedural map runs on Rust lifecycle test, generated by the game.

What settings and rules have been listed for Rust lifecycle test?

The name of Rust lifecycle test carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to Rust lifecycle test?

Enter client.connect 141.94.64.178:48015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp8Max players Slots: 8.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.