Statistical profileOffline
Bulleted SDK - Local Aim Training
140.225.208.50:28015 checked 28d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#14,176
top 60%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #14,176 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 28d ago.
2. Players
Figure 1: Players on Bulleted SDK - Local Aim Training
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Bulleted SDK - Local Aim Training
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Bulleted SDK - Local Aim Training
What the server publishes and what was recorded
| Address | 140.225.208.50:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 07:42 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP | NA · groups of 8+ · 5 on average | 14 / 25 |
| MINICOPTER / HELICOPTER TRAINING | groups of 8+ · 5 on average | 6 / 100 |
| ・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X | groups of 10+ · weekly · 5 on average | 4 / 100 |
| [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | EU · no group limit · 4 on average | 17 / 100 |
| [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | NA · no group limit · 2 on average | 5 / 100 |
| PVP Arena | Aimtrain | groups of 8+ · 2 on average | 0 / 40 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Bulleted SDK - Local Aim Training wipe, and how often?
The rhythm of Bulleted SDK - Local Aim Training's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 28 days 7 hours ago.
Server record
Is Bulleted SDK - Local Aim Training up, and how well has it held up?
The latest count records Bulleted SDK - Local Aim Training as offline, last seen 28 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 1 October 2026.
What location has been recorded for Bulleted SDK - Local Aim Training?
A region is not published by Bulleted SDK - Local Aim Training. Rust Census does not look up where the machine stands; it shows where a server says it is. 140.225.208.50:28015 is its address.
What version of Rust has been recorded on Bulleted SDK - Local Aim Training?
Rust network protocol 2633 and build 165217 on Windows is the version Bulleted SDK - Local Aim Training runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Bulleted SDK - Local Aim Training carry?
Bulleted SDK - Local Aim Training is offline at present; its last recording was 28 days 2 hours ago.
What position does Bulleted SDK - Local Aim Training hold in the server rankings?
The rank for Bulleted SDK - Local Aim Training is #14,176 on seven-day player hours, in the top 60% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Bulleted SDK - Local Aim Training?
The Rust Census lists that Bulleted SDK - Local Aim Training fits are: Modded Rust servers, counted and Aim training servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Bulleted SDK - Local Aim Training carry?
These are the tags Bulleted SDK - Local Aim Training publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for Bulleted SDK - Local Aim Training?
Bulleted SDK - Local Aim Training runs a procedural map, which the game generates.
How is Bulleted SDK - Local Aim Training configured, and what rules does it keep?
The name of Bulleted SDK - Local Aim Training carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Carbon. The server does not run VAC, Valve's anti-cheat.
Join details
What is the way to join Bulleted SDK - Local Aim Training?
You can open the console in Rust with F1 and enter client.connect 140.225.208.50:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Game build: 165217. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.