Statistical profileOnline
SuperChicken Rust
14.203.94.98:28015 checked 9m ago
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1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
145d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 20 slots.
- It ranks #15,323 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 145d ago.
2. Players
Figure 1: Players on SuperChicken Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of SuperChicken Rust
5000 · seed 65133794
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5000 |
| Seed | 65133794 |
8. Server characteristics
Table 3: Characteristics of SuperChicken Rust
What the server publishes and what was recorded
| Address | 14.203.94.98:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Jun 2026, 04:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 605 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 377 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 47 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 137 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 160 / 300 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on SuperChicken Rust?
Too few wipes of SuperChicken Rust are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 145 days 16 hours have passed since this world was made.
About the server
What does the record show for the uptime and current status of SuperChicken Rust?
SuperChicken Rust is online at the time of this release. The uptime it reports puts the last restart at about 5 days 9 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of SuperChicken Rust show?
The figures for the last 48 hours give an average of 23 server fps and a minimum of 9. Buildings, deployables and everything else in the world took the entity count to 144,294. Up to 5,281 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
In which location is SuperChicken Rust based?
No region is published by SuperChicken Rust. Rust Census does not look up where the machine stands; it shows where a server says it is. At 14.203.94.98:28015 it is addressed.
What version of Rust has been recorded on SuperChicken Rust?
Rust network protocol 2627 and build 153611 on Linux is the version SuperChicken Rust runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for SuperChicken Rust?
The present count is 0 players on SuperChicken Rust, out of 20 slots. This release gives a seven-day average of 0 players.
How does SuperChicken Rust compare with other servers in the rankings?
The rank for SuperChicken Rust is #15,323 on seven-day player hours, in the top 69% of ranked servers.
Tag details
Where does SuperChicken Rust appear among the Rust Census lists and filters?
These Rust Census lists include SuperChicken Rust: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on SuperChicken Rust carry?
These are the tags SuperChicken Rust publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): This is the game default: 8 to a team; v2627 (Protocol): To connect, your game version must match protocol 2627; cs153611 (Build): The server runs game build 153611; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for SuperChicken Rust?
The procedural map on SuperChicken Rust is generated by the game, measures 5,000 and carries seed 65133794. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for SuperChicken Rust?
No gather rate is given in the name of SuperChicken Rust. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join SuperChicken Rust?
Enter client.connect 14.203.94.98:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2627,gmrust,cs153611,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp20 | Max players The server holds 20 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2627 | Protocol To connect, your game version must match protocol 2627. |
cs153611 | Build The server runs game build 153611. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.