Statistical profileOffline
TestServerSolo
138.219.94.130:28015 checked 26d ago
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1. Main points
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,797
top 60%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- It ranks #13,797 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on TestServerSolo
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.6 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:07 UTC27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:19 UTC FW27d ago | 1 | – | 0.9 days | 1 |
| Thu 1 Oct, 11:27 UTC28d ago | 1 | – | 0.3 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of TestServerSolo
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of TestServerSolo
What the server publishes and what was recorded
| Address | 138.219.94.130:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 16:07 UTC |
| Hostname | – |
| First seen | 29 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 427 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 455 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 975 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 60 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 990 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 30 / 250 |
10. Quick answers
From the figures on this page.
Wipe details
When does TestServerSolo wipe, and how often?
TestServerSolo wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 27 days ago.
How is wipe day run on TestServerSolo?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
Server details
Is TestServerSolo up, and how well has it held up?
Last seen 26 days 23 hours ago, TestServerSolo is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 29 September 2026.
In which location is TestServerSolo based?
No region is given by TestServerSolo. Rust Census does not look up where the machine stands; it shows where a server says it is. At 138.219.94.130:28015 it is addressed.
On which Rust version does TestServerSolo operate?
The version in use on TestServerSolo is Rust network protocol 2634 and build 166586 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on TestServerSolo?
TestServerSolo is offline at present; its last recording was 26 days 23 hours ago.
How does TestServerSolo compare with other servers in the rankings?
The rank for TestServerSolo is #13,797 on seven-day player hours, in the top 60% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover TestServerSolo?
These Rust Census lists include TestServerSolo: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on TestServerSolo: what do they indicate?
These are the tags TestServerSolo publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166586 (Build): Build 166586 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for TestServerSolo?
The game generates the procedural map on TestServerSolo.
How is TestServerSolo configured, and what rules does it keep?
The name of TestServerSolo carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join TestServerSolo?
You can open the console in Rust with F1 and enter client.connect 138.219.94.130:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players 1 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166586 | Build Build 166586 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.