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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 97,136 players on 11,875 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TestServerSolo

138.219.94.130:28015 checked 26d ago

Release date
Next release
In five minutes (16:51 UTC)
Source
Live server queries
Server address
138.219.94.130:28015
First recorded
29 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 1

100% full

7-day average

0

peak –

Rank

#13,797

top 60%

Last wipe

27d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
  • It ranks #13,797 of all ranked servers, the top 60%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on TestServerSolo

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

0.6 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:07 UTC27d ago 1 – running 0
Thu 1 Oct, 18:19 UTC FW27d ago 1 – 0.9 days 1
Thu 1 Oct, 11:27 UTC28d ago 1 – 0.3 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TestServerSolo

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of TestServerSolo

What the server publishes and what was recorded

Address138.219.94.130:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 16:07 UTC
Hostname–
First seen29 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average427 / 500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average455 / 475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average975 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average60 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average990 / 1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average30 / 250

10. Quick answers

From the figures on this page.

Wipe details

When does TestServerSolo wipe, and how often?

TestServerSolo wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 27 days ago.

How is wipe day run on TestServerSolo?

The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Server details

Is TestServerSolo up, and how well has it held up?

Last seen 26 days 23 hours ago, TestServerSolo is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 29 September 2026.

In which location is TestServerSolo based?

No region is given by TestServerSolo. Rust Census does not look up where the machine stands; it shows where a server says it is. At 138.219.94.130:28015 it is addressed.

On which Rust version does TestServerSolo operate?

The version in use on TestServerSolo is Rust network protocol 2634 and build 166586 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on TestServerSolo?

TestServerSolo is offline at present; its last recording was 26 days 23 hours ago.

How does TestServerSolo compare with other servers in the rankings?

The rank for TestServerSolo is #13,797 on seven-day player hours, in the top 60% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover TestServerSolo?

These Rust Census lists include TestServerSolo: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on TestServerSolo: what do they indicate?

These are the tags TestServerSolo publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166586 (Build): Build 166586 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for TestServerSolo?

The game generates the procedural map on TestServerSolo.

How is TestServerSolo configured, and what rules does it keep?

The name of TestServerSolo carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join TestServerSolo?

You can open the console in Rust with F1 and enter client.connect 138.219.94.130:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp1Max players 1 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166586Build Build 166586 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.