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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,326 players on 11,626 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Rustoria.co - US Medium Preview Server (Map #4)

138.199.167.199:28010 checked 8m ago

moddedpve
Release date
Next release
In five minutes (07:11 UTC)
Source
Live server queries
Server address
138.199.167.199:28010
First recorded
28 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak 1

Rank

#14,886

top 67%

No wipes

resets

6 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #14,886 of all ranked servers, the top 67%, on player hours over the last seven days.
  • It makes a new world every few hours (6 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Rustoria.co - US Medium Preview Server (Map #4)

Players now and over time, UTC

AveragePeak
0123408:0010:0012:0001:0003:0005:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304008:0010:0012:0001:0003:0005:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct16 Oct22 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:03 UTC7h ago – – – 0
Mon 26 Oct, 02:22 UTC2d ago – – – 0
Sat 24 Oct, 22:53 UTC3d ago – – – 0
Wed 21 Oct, 21:59 UTC6d ago – – – 0
Wed 21 Oct, 18:32 UTC6d ago – – – 0
Wed 21 Oct, 16:32 UTC6d ago 0 – 3.3 days 0
Sun 18 Oct, 19:12 UTC9d ago 0 – 2.9 days 0
Sat 17 Oct, 19:11 UTC10d ago 0 – 1 days 0
Thu 15 Oct, 00:30 UTC13d ago 0 – 2.8 days 0
Tue 13 Oct, 22:44 UTC14d ago 0 – 1.1 days 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Rustoria.co - US Medium Preview Server (Map #4)

4250 · seed 1337

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size4250
Seed1337

7. Server characteristics

Table 3: Characteristics of Rustoria.co - US Medium Preview Server (Map #4)

What the server publishes and what was recorded

Address138.199.167.199:28010
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen28 Sep 2026

8. Similar servers

9. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Rustoria.co - US Medium Preview Server (Map #4)?

Neither a wipe schedule nor any counted wipes are kept by Rustoria.co - US Medium Preview Server (Map #4), which generates a new world every few hours.

Server details

How reliable is Rustoria.co - US Medium Preview Server (Map #4), and is it online now?

At the latest check, Rustoria.co - US Medium Preview Server (Map #4) was online. The uptime it reports puts the last restart at about 5 hours ago. 65 of 168 hours on across the last 7 full days gives an uptime of 39%. The first sighting of it by Rust Census was on 28 September 2026.

How well does Rustoria.co - US Medium Preview Server (Map #4) perform?

Average server fps over the last 48 hours was 30, with a low of 30. The world carried up to 114,027 entities, including buildings, deployables and all else. The peak memory use recorded was 2,721 MB. Players feel low fps and a rising entity count as lag.

What location has been recorded for Rustoria.co - US Medium Preview Server (Map #4)?

No region tag is published by Rustoria.co - US Medium Preview Server (Map #4), but its name points to North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 138.199.167.199:28010 is its address.

On which Rust version does Rustoria.co - US Medium Preview Server (Map #4) operate?

Rust network protocol 2635 and build 168909 on Linux is the version Rustoria.co - US Medium Preview Server (Map #4) runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for Rustoria.co - US Medium Preview Server (Map #4)?

The current count for Rustoria.co - US Medium Preview Server (Map #4) stands at 0 players. Averaged over seven days: 0 players, with a peak of 1.

How does Rustoria.co - US Medium Preview Server (Map #4) compare with other servers in the rankings?

The rank for Rustoria.co - US Medium Preview Server (Map #4) is #14,886 on seven-day player hours, in the top 67% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover Rustoria.co - US Medium Preview Server (Map #4)?

Included in these Rust Census lists is Rustoria.co - US Medium Preview Server (Map #4): Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

The tags on Rustoria.co - US Medium Preview Server (Map #4): what do they indicate?

Read by the game's server browser, Rustoria.co - US Medium Preview Server (Map #4) publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; builds (Build server): This is a builds server, for base practice and design; creative (Creative): No gathering is needed; this is sandbox building, and you build what you like; training (Combat training): This is a training server: practise aim and PvP with loot handed to you; modded (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for Rustoria.co - US Medium Preview Server (Map #4)?

Size 4,250 and seed 1337: that is the procedural map on Rustoria.co - US Medium Preview Server (Map #4), generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.

How is Rustoria.co - US Medium Preview Server (Map #4) configured, and what rules does it keep?

No gather rate is given in the name of Rustoria.co - US Medium Preview Server (Map #4). 8 players is the group limit, the game's default. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to Rustoria.co - US Medium Preview Server (Map #4)?

Enter client.connect 138.199.167.199:28010 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp0Max players Slots: 0.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.
buildsBuild server This is a builds server, for base practice and design.
creativeCreative No gathering is needed; this is sandbox building, and you build what you like.
trainingCombat training This is a training server: practise aim and PvP with loot handed to you.

Mods and access

moddedModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.