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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 43,856 players on 11,630 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TEST

138.124.85.71:28015 checked 22d ago

teams off hardcore
Release date
Next release
In five minutes (17:55 UTC)
Source
Live server queries
Server address
138.124.85.71:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak –

Rank

#14,799

top 66%

Last wipe

26d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • It ranks #14,799 of all ranked servers, the top 66%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on TEST

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

13.5 days

between real wipes

Wipe-day peak

1

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:01 UTC26d ago 1 – running 0
Fri 18 Sep, 11:08 UTC39d ago 1 held half 13.5 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TEST

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of TEST

What the server publishes and what was recorded

Address138.124.85.71:28015
Region–
Max players10
Group limitteams off
Wipe schedule–
Last wipe2 Oct 2026, 00:01 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average7 / 200
[EU] Facepunch Hardcore 1EU · no group limit · monthly · 7 on average6 / 400
Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average4 / 75
[US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average2 / 400
Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average2 / 100
Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average2 / 150

10. Quick answers

From the figures on this page.

Wipe schedule

When does TEST wipe, and how often?

Too few wipes of TEST are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 26 days 8 hours.

How is wipe day run on TEST?

An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

About the server

Is TEST up, and how well has it held up?

TEST is offline at the time of this release; it was last seen 22 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 13 September 2026.

What location has been recorded for TEST?

No region is given by TEST. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 138.124.85.71:28015 is its address.

On which Rust version does TEST operate?

This release lists TEST on Rust network protocol 2634 and build 166494, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on TEST?

The last count for TEST was 22 days 14 hours ago; it is offline at present.

In the rankings of Rust servers, where is TEST placed?

For seven-day player hours, TEST is ranked #14,799, placing it in the top 66% of all ranked servers.

Tags, lists

Where does TEST appear among the Rust Census lists and filters?

Included in these Rust Census lists is TEST: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

The tags on TEST: what do they indicate?

These are the tags TEST publishes for the game's server browser to read: gmhardcore (Game mode): Hardcore is the mode, with its harsher ruleset; mp10 (Max players): Slots: 10; ts0 (Group limit): The team system is off; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166494 (Build): The server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for TEST?

A procedural map runs on TEST, generated by the game.

On TEST, what rules and settings are in force?

No gather rate is recorded for TEST in its name. A group limit is not published for this server. It runs hardcore, Facepunch's hardest mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join TEST?

You can open the console in Rust with F1 and enter client.connect 138.124.85.71:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcoreGame mode Hardcore is the mode, with its harsher ruleset.
mp10Max players Slots: 10.
ts0Group limit The team system is off.
v2634Protocol To connect, your game version must match protocol 2634.
cs166494Build The server runs game build 166494.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.