Statistical profileOnline
ORION_Intergalactic_Server
136.243.70.123:28025 checked 12m ago
Connect to this server
1. Main points
Players now
0/ 30
0% full
7-day average
0
peak 1
Rank
#8,112
top 36%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 30 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #8,112 of all ranked servers, the top 36%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on ORION_Intergalactic_Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
21.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 16:08 UTC2d ago | – | – | running | 0 |
| Wed 14 Oct, 10:17 UTC14d ago | 1 | halved by day 1 | 12.2 days | 0 |
| Mon 14 Sep, 13:19 UTC44d ago | 1 | halved by day 1 | 29.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ORION_Intergalactic_Server
3500 · seed 327637702
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 327637702 |
8. Server characteristics
Table 3: Characteristics of ORION_Intergalactic_Server
What the server publishes and what was recorded
| Address | 136.243.70.123:28025 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 17:00 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 547 on average | 630 / 725 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 517 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 303 on average | 60 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 303 on average | 41 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 268 on average | 152 / 225 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 261 on average | 249 / 250 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on ORION_Intergalactic_Server?
No next wipe can be predicted for ORION_Intergalactic_Server, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 47 hours ago.
What should you expect on wipe day at ORION_Intergalactic_Server?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.
Server record
What does the record show for the uptime and current status of ORION_Intergalactic_Server?
At the latest check, ORION_Intergalactic_Server was online. By its own reported uptime, it restarted about 45 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.
What does the performance record of ORION_Intergalactic_Server show?
Over the last 48 hours, server fps averaged 118; the lowest reading was 111. The world carried up to 70,651 entities, including buildings, deployables and all else. The peak memory use recorded was 2,299 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does ORION_Intergalactic_Server run from?
No region is given by ORION_Intergalactic_Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 136.243.70.123:28025 is its address.
Which Rust version is ORION_Intergalactic_Server running?
The version in use on ORION_Intergalactic_Server is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on ORION_Intergalactic_Server?
The present count is 0 players on ORION_Intergalactic_Server, out of 30 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 1 players.
In the rankings of Rust servers, where is ORION_Intergalactic_Server placed?
The rank for ORION_Intergalactic_Server is #8,112 on seven-day player hours, in the top 36% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover ORION_Intergalactic_Server?
Included in these Rust Census lists is ORION_Intergalactic_Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on ORION_Intergalactic_Server carry?
Read by the game's server browser, ORION_Intergalactic_Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on ORION_Intergalactic_Server?
Size 3,500 and seed 327637702: that is the procedural map on ORION_Intergalactic_Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On ORION_Intergalactic_Server, what rules and settings are in force?
No gather rate is given in the name of ORION_Intergalactic_Server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join ORION_Intergalactic_Server?
Enter client.connect 136.243.70.123:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp30 | Max players 30 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.