Statistical profileOffline
FuckEAC Test Server
136.169.243.81:28015 checked 11d ago
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1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#12,998
top 60%
Last wipe
20d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #12,998 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 20d ago.
2. Players
Figure 1: Players on FuckEAC Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
4.8 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 11:57 UTC20d ago | 1 | – | running | 0 |
| Sat 3 Oct, 16:45 UTC25d ago | 1 | held half | 4.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of FuckEAC Test Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of FuckEAC Test Server
What the server publishes and what was recorded
| Address | 136.169.243.81:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 11:57 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 510 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 340 / 400 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 41 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 38 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 116 / 150 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 127 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on FuckEAC Test Server?
Too few wipes of FuckEAC Test Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 20 days 9 hours ago.
On FuckEAC Test Server, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 2 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
Server record
How reliable is FuckEAC Test Server, and is it online now?
FuckEAC Test Server is offline at the time of this release; it was last seen 11 days 8 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 3 October 2026.
Which location does FuckEAC Test Server run from?
No region is given by FuckEAC Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 136.169.243.81:28015 is its address.
On which Rust version does FuckEAC Test Server operate?
This release lists FuckEAC Test Server on Rust network protocol 2634 and build 166652, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does FuckEAC Test Server carry?
The last count for FuckEAC Test Server was 11 days 8 hours ago; it is offline at present.
What position does FuckEAC Test Server hold in the server rankings?
The rank for FuckEAC Test Server is #12,998 on seven-day player hours, in the top 60% of ranked servers.
Tag details
Which Rust Census filters and lists cover FuckEAC Test Server?
The Rust Census lists that FuckEAC Test Server fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on FuckEAC Test Server carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags FuckEAC Test Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for FuckEAC Test Server?
The game generates the procedural map on FuckEAC Test Server.
How is FuckEAC Test Server configured, and what rules does it keep?
No gather rate is given in the name of FuckEAC Test Server. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.
Join details
What is the way to join FuckEAC Test Server?
Enter client.connect 136.169.243.81:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build Game build: 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.