Statistical profileOnline
LinuxGSM
135.148.34.204:28015 checked 10m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
27d ago
no schedule published
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,335 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on LinuxGSM
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 3h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 3h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:06 UTC FW27d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of LinuxGSM
3000 · seed 1897125331
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 1897125331 |
8. Server characteristics
Table 4: Characteristics of LinuxGSM
What the server publishes and what was recorded
| Address | 135.148.34.204:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:06 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 531 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 430 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 274 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 58 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 359 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 393 / 350 |
10. Quick answers
From the figures on this page.
Wipe details
When does LinuxGSM wipe, and how often?
Once a month, and only with the force wipe, does LinuxGSM wipe. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 27 days 20 hours.
What should you expect on wipe day at LinuxGSM?
An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
How reliable is LinuxGSM, and is it online now?
At the latest check, LinuxGSM was online. About 3 days 17 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.
Does LinuxGSM hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 97 server fps and a minimum of 40. The world carried up to 50,496 entities, including buildings, deployables and all else. Memory use reached 2,138 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for LinuxGSM?
A region is not published by LinuxGSM. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 135.148.34.204:28015 is its address.
On which Rust version does LinuxGSM operate?
This release lists LinuxGSM on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does LinuxGSM carry?
The present count is 0 players on LinuxGSM, out of 50 slots. The seven-day average for this server is 0 players.
How does LinuxGSM compare with other servers in the rankings?
For seven-day player hours, LinuxGSM is ranked #15,335, placing it in the top 69% of all ranked servers.
Lists and tags
Where does LinuxGSM appear among the Rust Census lists and filters?
These Rust Census lists include LinuxGSM: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on LinuxGSM?
These are the tags LinuxGSM publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for LinuxGSM?
LinuxGSM runs a procedural map of size 3,000 with seed 1897125331, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for LinuxGSM?
No gather rate is recorded for LinuxGSM in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to LinuxGSM?
You can open the console in Rust with F1 and enter client.connect 135.148.34.204:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.