Statistical profileOnline
A Shockbyte x Discord Production Rust Server
135.148.15.73:22326 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 1000
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 1,000 slots.
- It ranks #15,341 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 19d ago.
2. Players
Figure 1: Players on A Shockbyte x Discord Production Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte x Discord Production Rust Server
What the server publishes and what was recorded
| Address | 135.148.15.73:22326 |
|---|---|
| Region | – |
| Max players | 1000 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 01:01 UTC |
| Hostname | – |
| First seen | 10 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 381 / 425 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 466 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 986 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 58 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 984 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 27 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for A Shockbyte x Discord Production Rust Server: what is it?
The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 19 days 15 hours ago.
About the server
What does the record show for the uptime and current status of A Shockbyte x Discord Production Rust Server?
This release records A Shockbyte x Discord Production Rust Server as online. About 3 days 4 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 10 October 2026.
Does A Shockbyte x Discord Production Rust Server hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 238; the lowest reading was 229. The world carried up to 8,440 entities, including buildings, deployables and all else. Up to 2,563 MB of memory was used. Players feel low fps and a rising entity count as lag.
What location has been recorded for A Shockbyte x Discord Production Rust Server?
No region is published by A Shockbyte x Discord Production Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 135.148.15.73:22326 is its address.
On which Rust version does A Shockbyte x Discord Production Rust Server operate?
The version in use on A Shockbyte x Discord Production Rust Server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does A Shockbyte x Discord Production Rust Server carry?
At counting time A Shockbyte x Discord Production Rust Server recorded 0 players across 1,000 slots. Averaged across seven days, the count is 0 players.
How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?
For seven-day player hours, A Shockbyte x Discord Production Rust Server is ranked #15,341, placing it in the top 69% of all ranked servers.
Tags, lists
Where does A Shockbyte x Discord Production Rust Server appear among the Rust Census lists and filters?
The Rust Census lists that A Shockbyte x Discord Production Rust Server fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on A Shockbyte x Discord Production Rust Server carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1000 (Max players): 1,000 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On A Shockbyte x Discord Production Rust Server, what rules and settings are in force?
No gather rate is recorded for A Shockbyte x Discord Production Rust Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join A Shockbyte x Discord Production Rust Server?
You can open the console in Rust with F1 and enter client.connect 135.148.15.73:22326; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1000 | Max players 1,000 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.