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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 93,384 players on 11,848 servers
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Statistical profileOnline

Evan's ShockByte Server

135.148.15.103:27700 checked 11m ago

Release date
Next release
In five minutes (15:30 UTC)
Source
Live server queries
Server address
135.148.15.103:27700
First recorded
21 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak 2

Rank

#6,945

top 31%

Last wipe

8d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #6,945 of all ranked servers, the top 31%, on player hours over the last seven days.
  • Its current map went up 8d ago.

2. Players

Figure 1: Players on Evan's ShockByte Server

Players now and over time, UTC

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040016:0001:0010:0020:0005:0014:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Evan's ShockByte Server

1500 · seed 50000

Map of Evan's ShockByte Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Evan's ShockByte Server

What the server publishes and what was recorded

Address135.148.15.103:27700
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe20 Oct 2026, 23:57 UTC
Hostname–
First seen21 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average470 / 575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average440 / 475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average984 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average62 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average983 / 250
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average23 / 250

10. Quick answers

From the figures on this page.

Wipe schedule

When does Evan's ShockByte Server wipe, and how often?

Too few wipes of Evan's ShockByte Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 8 days 15 hours.

Server record

What does the record show for the uptime and current status of Evan's ShockByte Server?

At the latest check, Evan's ShockByte Server was online. About 6 days 16 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 21 October 2026.

How well does Evan's ShockByte Server perform?

The figures for the last 48 hours give an average of 237 server fps and a minimum of 224. Buildings, deployables and everything else in the world took the entity count to 8,446. Up to 3,452 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Evan's ShockByte Server run from?

No region is given by Evan's ShockByte Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 135.148.15.103:27700 it is addressed.

Which Rust version is Evan's ShockByte Server running?

This release lists Evan's ShockByte Server on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does Evan's ShockByte Server carry?

At counting time Evan's ShockByte Server recorded 0 players across 40 slots. This release records a seven-day average of 0 players and a peak of 2.

In the rankings of Rust servers, where is Evan's ShockByte Server placed?

For seven-day player hours, Evan's ShockByte Server is ranked #6,945, placing it in the top 31% of all ranked servers.

Tag details

Where does Evan's ShockByte Server appear among the Rust Census lists and filters?

The Rust Census lists that Evan's ShockByte Server fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on Evan's ShockByte Server: what do they indicate?

Read by the game's server browser, Evan's ShockByte Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for Evan's ShockByte Server?

The procedural map on Evan's ShockByte Server is generated by the game, measures 1,500 and carries seed 50000. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for Evan's ShockByte Server?

The name of Evan's ShockByte Server carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join Evan's ShockByte Server?

Enter client.connect 135.148.15.103:27700 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp40Max players Slots: 40.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.