Statistical profileOnline
Helios Development Server
135.148.137.143:60415 checked 11m ago
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1. Main points
Players now
2/ 100
2% full
7-day average
0
peak 4
Rank
#4,600
top 21%
Last wipe
5h ago
monthly schedule
Next wipe
6d 17h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 2 players on it, 2% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #4,600 of all ranked servers, the top 21%, on player hours over the last seven days.
- Its current map went up 5h ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Helios Development Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 17h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 17h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 20:12 UTC5h ago | – | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Helios Development Server
What the server publishes and what was recorded
| Address | 135.148.137.143:60415 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 40 max |
| Wipe schedule | monthly |
| Last wipe | 29 Oct 2026, 20:12 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 9 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 40 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 79 on average | 27 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 76 on average | 41 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 | EU · groups of 16+ · monthly · 73 on average | 86 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does Helios Development Server wipe, and how often?
Once a month, and only with the force wipe, does Helios Development Server wipe. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 5 hours. A monthly wipe schedule is published in its tags.
About the server
How reliable is Helios Development Server, and is it online now?
At the latest check, Helios Development Server was online. About 3 hours ago is when it last restarted, according to the uptime it reports. A total of 119 of 120 hours were up over 5 full days, which is 99% of the time. It was first seen by Rust Census on 24 October 2026.
What does the performance record of Helios Development Server show?
Average server fps over the last 48 hours was 237, with a low of 225. Buildings, deployables and everything else in the world took the entity count to 35,497. Memory use reached 2,189 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for Helios Development Server?
No region is given by Helios Development Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 135.148.137.143:60415 is its address.
On which Rust version does Helios Development Server operate?
This release lists Helios Development Server on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for Helios Development Server?
The present count is 2 players on Helios Development Server, out of 100 slots. Averaged over seven days: 0 players, with a peak of 4. An average of 2 players was recorded at 21:00 UTC, the busiest hour of the last 48.
What position does Helios Development Server hold in the server rankings?
For seven-day player hours, Helios Development Server is ranked #4,600, placing it in the top 21% of all ranked servers.
Tags, lists
Where does Helios Development Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is Helios Development Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What is meant by each tag shown on Helios Development Server?
gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts40 (Group limit): No team may hold more than 40; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Helios Development Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on Helios Development Server?
Helios Development Server runs a procedural map of size 2,000 with seed 1, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On Helios Development Server, what rules and settings are in force?
No gather rate is given in the name of Helios Development Server. 40 players is the recorded group limit. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server does not run VAC, Valve's anti-cheat.
Join details
How can you connect to Helios Development Server?
Enter client.connect 135.148.137.143:60415 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts40,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts40 | Group limit No team may hold more than 40. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.